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TNS #311 - 2001 WAD Retrospective (revisited)

 
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Keyboard_Doomer
Unstoppable!


Joined: 11 Jan 2015

PostPosted: Thu Jul 27, 2017 8:03 am    Post subject: TNS #311 - 2001 WAD Retrospective (revisited) Reply with quote



Continuing our journey further into the past, it's time for a compilation of maps released in 2001. Join us to see Erik Alm's maps from before the release of Scythe and the broad range of maps made by other authors just months before the widely influential Alien Vendetta saw the light of day.

DMFLAGS: 1174487140 / 806496256 / 0
Skill: Ultra Violence
IWAD: doom2 or freedoom080
PWADs: tnsc2001v2
Maps: 01-16
Lives: 1
Players: 25/100
Item Respawn Time: 60 Seconds
Player Join Limit: 3 Minutes

Date: 27th July 2017

Euro session: 19:00 BST/14:00 EDT at [L@P], Germany (usually lasts over 6 hours)
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Keyboard_Doomer
Unstoppable!


Joined: 11 Jan 2015

PostPosted: Mon Jul 31, 2017 11:37 am    Post subject: Reply with quote

Session statistics for this week:

First blood:
Keyboard_Doomer | splayed by a Hell Knight 1 minute and 31 seconds after joining

First blood in subsequent rotas:
2nd rota (-fast and 2x damage): Arteezy | killed by a zombieman 5 seconds after joining
3rd rota (total randomization): ACIDONOPHAT | burned by an imp 4 seconds after joining
(Settings from 2nd rota were still in effect when ACIDONOPHAT died.)
4th rota (standard settings): ACIDONOPHAT | burned by an imp 19 seconds after joining

Peak server population:
37

Overall number of players that connected during the session:
135

Player death counts by obituaries (1st rota/2nd rota/3rd rota/4th rota):
    4 killed themselves. (0/0/4/0)
    24 died. (7/1/16/0)
    13 mutated. (4/9/0/0)
    1 was squished. (1/0/0/0)
    5 went boom. (0/3/2/0)
    17 should have stood back. (4/8/5/0)
    10 were killed by a zombieman. (0/10/0/0)
    32 were shot by a sergeant. (2/29/1/0)
    30 were perforated by a chaingunner. (3/24/2/1)
    1 was slashed by an imp. (0/1/0/0)
    52 were burned by an imp. (0/49/1/2)
    15 were bit by a demon. (0/15/0/0)
    14 were eaten by a spectre. (1/13/0/0)
    2 were spooked by a lost soul. (0/2/0/0)
    0 got too close to a cacodemon. (0/0/0/0)
    37 were smitten by a cacodemon. (2/33/0/2)
    8 were punched by a revenant. (4/3/0/1)
    51 couldn't evade a revenant's fireball. (12/37/1/1)
    15 were squashed by a mancubus. (2/12/1/0)
    23 let an arachnotron get them. (1/22/0/0)
    1 was gutted by a Hell Knight. (0/0/1/0)
    24 were splayed by a Hell Knight. (2/19/3/0)
    2 were ripped open by a Baron of Hell. (1/1/0/0)
    36 were bruised by a Baron of Hell. (3/32/1/0)
    37 were incinerated by an archvile. (11/10/16/0)
    0 stood in awe of the spider demon. (0/0/0/0)
    67 were splattered by a cyberdemon. (17/36/14/0)
    0 were surprised by the zombie's weaponry. (0/0/0/0)
    0 were mauled by a Mauler Demon. (0/0/0/0)
    0 were charred by a pain soul. (0/0/0/0)
    0 were melted by a pain soul. (0/0/0/0)
    0 suffered psychic trauma from an aracnorb's brainwaves. (0/0/0/0)
    0 were perforated by an Arachnophyte. (0/0/0/0)
    43 couldn't dodge a destructor's rocket. (2/5/36/0)
    1 was terminated by the Badass Cyberdemon. (0/0/1/0)
    --------------------------------------------------------------------------------------------------
    565 deaths overall. (79/374/105/7)

Session lasted for 12 hours and 47 minutes and ended in the 4th rota with the last map played being MAP02 which was also the last finished map.


Code:
top 10 players with most deaths (deaths/joins, death ratio):

ACIDONOPHAT      47/54, 87.04%
fred512          46/68, 67.65%
zeaz             43/75, 57.33%
Evolution        21/27, 77.78%
Keyboard_Doomer  20/32, 62.50%
AnimaZero        18/34, 52.94%
Flambeau         16/17, 94.12%
rhinoduck        16/26, 61.54%
memfis           13/19, 68.42%
sweersz          12/22, 54.55%


party poopers:
aprosekin         8/29, 27.59%
BlooditeKrypto    6/30, 20.00%
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Caleb13
Posting Spree!


Joined: 05 Feb 2014

PostPosted: Fri Aug 11, 2017 8:57 pm    Post subject: Reply with quote

Since I couldn't join you to for this TNS again, I at least played the pack in SP. But there were missing textures in several maps in GZdoom. Also, it reported "Invalid data for textures: BLUEMAP" during startup. Have you encountered this during TNS, too? And if so, do you have a fixed version?
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Memfis
MemfisWatt


Joined: 29 Oct 2011

PostPosted: Mon Aug 14, 2017 6:34 pm    Post subject: Reply with quote

Yeah, sorry, there are some problems in the old compilations. Nowadays there is a really good tool for solving texture conflicts but back then it was quite a hassle and also I was less experienced so I didn't fix everything. In ZDaemon you at least get gray rocks instead of nonexistent textures, which looks a bit better.

Newer compilations that I'm making should be of much better quality. I'm also checking the maps for close door triggers and stuff like that now. It would be nice to go back to these old ones and improve them but I can't promise anything.
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