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ZDS #513 - Skull Hunter part II

 
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Wed Jun 28, 2017 7:31 pm    Post subject: ZDS #513 - Skull Hunter part II Reply with quote



Hello ZDaemon Sessions People,
This weekend it's time to play the second part of Skull Hunter.
That's an ACS scripted team game and the rules are easy:

Get all 3 skull keys to score for your team!

We start with some classic CTF maps where:
- Red and Blue skull are in the team base (instead of flags)
- Yellow skull is somewhere in the middle



Settings:
Game Mode: DDOM
IWAD: doom2.wad (or freedoom)
PWAD: zdmegactf-1h_rc3 zds_addon_33 skull_hunter2 zvox8
Wad url: http://85.214.149.120/wads
Maps: 27-32, 34-43, 45, 46, 48, 49, 51
DMFLAGS: 21700 / 10616832 / 0
Players: 12 + 24 spectator slots
Timelimit: 5 mins
Overtime: no
Teamscorelimit: 20
Teams: 2
Skill: 4 // Nightmare!
Aircontrol: ZDoom



Date: Saturday 1st July 2017
Time: 19:30 BST
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Wed Jul 05, 2017 3:03 pm    Post subject: Reply with quote

YO!
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Thu Jul 13, 2017 1:55 am    Post subject: Reply with quote

Oooooh! It's stuff like this that makes me wish I still played Smile

Looking at the screenshots, it may be an idea (for any future versions) to include something akin to flagbase functionality - to show where the skulls spawn. Sounds awesome though, and kinda reminds me of that "headhunter" mod I made back in't day Smile
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