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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Wed Jun 28, 2017 7:31 pm Post subject: ZDS #513 - Skull Hunter part II |
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Hello ZDaemon Sessions People,
This weekend it's time to play the second part of Skull Hunter.
That's an ACS scripted team game and the rules are easy:
Get all 3 skull keys to score for your team!
We start with some classic CTF maps where:
- Red and Blue skull are in the team base (instead of flags)
- Yellow skull is somewhere in the middle
Settings:
Game Mode: DDOM
IWAD: doom2.wad (or freedoom)
PWAD: zdmegactf-1h_rc3 zds_addon_33 skull_hunter2 zvox8
Wad url: http://85.214.149.120/wads
Maps: 27-32, 34-43, 45, 46, 48, 49, 51
DMFLAGS: 21700 / 10616832 / 0
Players: 12 + 24 spectator slots
Timelimit: 5 mins
Overtime: no
Teamscorelimit: 20
Teams: 2
Skill: 4 // Nightmare!
Aircontrol: ZDoom
Date: Saturday 1st July 2017
Time: 19:30 BST |
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UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
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Posted: Wed Jul 05, 2017 3:03 pm Post subject: |
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YO! |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Thu Jul 13, 2017 1:55 am Post subject: |
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Oooooh! It's stuff like this that makes me wish I still played
Looking at the screenshots, it may be an idea (for any future versions) to include something akin to flagbase functionality - to show where the skulls spawn. Sounds awesome though, and kinda reminds me of that "headhunter" mod I made back in't day |
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