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DOOMED IN SPACE: Alive Again! 10 map beta!
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DoomKid
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Joined: 09 May 2008
Location: Aussie Land

PostPosted: Wed Mar 09, 2016 11:30 pm    Post subject: Reply with quote

Fred, sounds great, and definitely feel free to use a waterfall texture, I actually meant to add one in by now..

Uber, would love to have you on the team!
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UberGewei
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Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Fri Mar 11, 2016 11:21 am    Post subject: Reply with quote

Awesome! Sounds like a plan, then.

Send me over an availible map slot, plus the resources (if availible).
And i'll be glad to make a map, or a few.
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DoomKid
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Joined: 09 May 2008
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PostPosted: Fri Mar 11, 2016 10:12 pm    Post subject: Reply with quote

Here's the current resource pack: http://www.geocities.ws/doomkid/1dmspace.zip

Don't worry too much about mapslot - It will be totally rearranged based on difficulty near the end, so just make it as hard or as easy as you see fit Smile
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Fred512
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Joined: 13 Aug 2004

PostPosted: Mon Mar 14, 2016 3:42 am    Post subject: Reply with quote

Here is my finished map. Took long enough Very Happy I had to add some fixes, hence the WAD name.

This map is a base on an Earth-like planet called Terra-6. You'll have to fight your way through tunnels (and make your own path!), both underground and on the surface, as well as survive a brutal resistance force inside and outside of the base. Enemies will come from drop pods, hidden in-base transports, and even the walls of the very planet. There's also a really awesome secret hiding within the planet itself, only for those who have the skills to get to it, as well as a few other lesser secrets. I'm not sure how the other maps are in terms of difficulty, but this one may have to be a later one (its map17 by default), as it's pretty tough. Health and ammo are scarce but sufficient, and some parts are quite unforgiving.

There are two textures included, one is the waterfall (wfall1-4, which is already animated I guess), and another for the super-secret area. Everything you need should be in the WAD itself!
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DoomKid
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Joined: 09 May 2008
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PostPosted: Sun Mar 20, 2016 12:29 am    Post subject: Reply with quote

I really like this map, Fred! It fits the theme perfectly and it has a very fun progression. Thanks for taking the time to make it. Fantastic stuff

I'll be posting a new beta soon, even more progress has been made recently Cool
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UberGewei
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Joined: 01 Sep 2010
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PostPosted: Tue Apr 12, 2016 3:16 pm    Post subject: Reply with quote

My map takes place on the moon, you'll fight your way through an old UAC moonbase.
One of the problems next to enemies is the sun's radiation, a very heavy solarwind has reached the moon and you really shouldn't go outside without the Radiation Shielding Suit.
It'll roast you within seconds!


Check it out!
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DoomKid
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PostPosted: Sun Apr 17, 2016 1:05 am    Post subject: Reply with quote

Hey Uber, I'm getting a 404 from that link?
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DoomKid
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Joined: 09 May 2008
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PostPosted: Sat Oct 22, 2016 10:20 am    Post subject: Reply with quote

!! HELP WANTED !!

Hello people, this has been sitting on the backburner long enough and I figured it was time to address it. I'm already divided between several deathmatch-related projects and simply don't have much free time anyway given my work hours, so I would like to request someone to essentially take my place in leading this project!

If you're interested, please contact me via a PM or make a post in this thread. Please note that I am only willing to pass the reins to a person with a relatively successful history of WAD development! It is also essential that you are willing to manage not only the ZDaemon thread, but the Zandronum and Doomworld threads for this project as well, as submissions have come in from across all 3 communities. If you feel you're the one for the job, I urge you to speak up -- I think we have the basis of something special here and it would be a total shame for it to be left in beta format.


- What's left to do in the project -
Some maps are incomplete or do not run properly in certain ports. The Dehacked/Spritework/Custom enemies/Sound effects are totally complete, the mapping and map-related bugfixing are what requires the focus at this point. I originally wanted this port to be compatible with (G)ZDoom, Zandronum, ZDaemon and Odamex, however maintaining Odamex compatibility seems increasingly difficult given the issues present in some maps.

All maps submitted so far are in Boom format and I'd prefer if it stayed that way, simply to ensure consistency between the target ports. This wad will obviously not be able to run in Boom but it is also important that it plays the same regardless of which port is used.

Thanks for reading this and again, do not hesitate to speak up if you are interesting in helping to take charge of this project and get it to the finish line! If you have any further questions or require access to the current beta resource/information, please feel free to send me a PM.

Cheers!
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Fred512
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PostPosted: Thu Oct 27, 2016 7:01 pm    Post subject: Reply with quote

Unfortunately I don't really have experience with managing projects. But I do want this to be finished. So keep me in mind, I guess! If nobody else is around that is Laughing

Do you have a current beta? I have the second version but didn't see any updates. I just looked at my map again, and it needs finished.
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DoomKid
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Joined: 09 May 2008
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PostPosted: Tue Apr 25, 2017 1:28 pm    Post subject: Reply with quote

Huge update! (That's right, it's NOT dead yet!)

DOWNLOAD CURRENT BETA HERE

So, I have a 10 map playable demo here for you all. I've removed a few maps from the previous beta simply due to there either being too many bugs in Odamex/Zdaemon or them just being a bit too plain, even though they are all fun maps. Here's the list of included maps:

Map01 - "Escape!" by Crunchynut44
Map02 - "Scientific Station" by Doomkid
Map03 - "Toxicity Control" by Bootleg Guy
Map04 - "Terra-6 Planetary Base" by Fred512
Map05 - "Wheel in the Sky" by Empyre
Map06 - "We Are Not Alone" by Doomkid
Map07 - "Command Station Zulu" by Nevander
Map08 - "Space Waste" by Crunchynut44
Map09 - "Asteroid Refinery" by Angry Saint
Map10 - "The Speed of Skree" by Pinchy

Custom enemies by Obake, Garth Donovan and Doomkid

This should run bug-free in Odamex, Zdaemon, Zandronum and (G)ZDoom. As this is just a beta, please be on the lookout for bugs and errors. Feedback is immensely appreciated.

DOWNLOAD CURRENT BETA HERE

Hope you enjoy what's there so far!
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Fred512
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PostPosted: Thu May 18, 2017 8:44 pm    Post subject: Reply with quote

Ugh, I got some changes to make still. My super secret isn't secret enough, I think.
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DoomKid
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PostPosted: Sat May 20, 2017 6:33 am    Post subject: Reply with quote

Sure thing Fred, just send us a link when you're done Smile A few others are also making improvements to their maps. Once I get all the updated submissions I'll post a new build
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