Posted: Thu May 04, 2017 12:13 am Post subject: TNS #299 - Mayhem 16
What could be a better way to start May than with a proper Mayhem? This community project features 21 action-oriented maps filled with eye-pleasing usage of a variety of custom textures. See you there!
First blood:
fred512 | splayed by a Hell Knight 30 seconds after joining
First blood in the 2nd rota (-fast and 2x damage):
SPAZ | splayed by a Hell Knight 5 seconds after joining
(2x damage was turned off during attempts at MAP19 and a bit later, during attempts at MAP20, -fast was also turned off)
Peak server population:
37
Overall number of players that connected during the session:
118
Player death counts by obituaries (1st rota/2nd rota):
1 died. (1/0)
58 mutated. (36/22)
13 were squished. (7/6)
1 went boom. (0/1)
14 should have stood back. (10/4)
1 was killed by a zombieman. (0/1)
13 were shot by a sergeant. (1/12)
41 were perforated by a chaingunner. (5/36)
3 were slashed by an imp. (0/3)
20 were burned by an imp. (4/16)
8 were bit by a demon. (2/6)
1 was eaten by a spectre. (0/1)
12 were spooked by a lost soul. (0/12)
1 got too close to a cacodemon. (0/1)
30 were smitten by a cacodemon. (4/26)
12 were punched by a revenant. (5/7)
84 couldn't evade a revenant's fireball. (18/66)
28 were squashed by a mancubus. (8/20)
8 let an arachnotron get them. (4/4)
2 were gutted by a Hell Knight. (1/1)
60 were splayed by a Hell Knight. (13/47)
2 were ripped open by a Baron of Hell. (1/1)
13 were bruised by a Baron of Hell. (2/11)
51 were incinerated by an archvile. (17/34)
4 stood in awe of the spider demon. (2/2)
70 were splattered by a cyberdemon. (39/31)
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551 deaths overall. (180/371)
Session lasted for 9 hours and 53 minutes and ended in the 2nd rota with the last map played being MAP31. Last finished map was MAP20.
Code:
top 10 players with most deaths (deaths/joins, death ratio):
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