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TNS #296 - Doom 2 Redux (Part I)

 
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Keyboard_Doomer
Unstoppable!


Joined: 11 Jan 2015

PostPosted: Wed Apr 12, 2017 10:40 pm    Post subject: TNS #296 - Doom 2 Redux (Part I) Reply with quote



Loosely basing its maps on the levels in Doom 2, this fresh megawad remakes them with more detailing and a bit more deadly gameplay to appeal to the modern-day player. Join us as we play through the first half this Thursday.

The mapset is very close to the final release, so feel free to post your comments and possible bug reports in the WAD thread.

DMFLAGS: 1174487140 / 806496256 / 0
Skill: Ultra Violence
IWAD: doom2 or freedoom080
PWADs: d2reduxbeta_v1_3_2
Maps: 01-15, 31-32
Lives: 1
Players: 25/100
Item Respawn Time: 60 Seconds
Player Join Limit: 3 Minutes

Date: 13th April 2017

Euro session: 19:00 BST/14:00 EDT at [L@P], Germany (usually lasts over 6 hours)


Last edited by Keyboard_Doomer on Tue Dec 05, 2017 8:50 pm; edited 3 times in total
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GreenchiL
Unstoppable!


Joined: 19 Aug 2011
Location: #FS #Ducks YouTube: Rosh Fragger

PostPosted: Thu Apr 13, 2017 3:14 pm    Post subject: Reply with quote

Good open maps. Awesome remake! Very Happy

TNS Wad of the month surely! <3
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Keyboard_Doomer
Unstoppable!


Joined: 11 Jan 2015

PostPosted: Sat Apr 15, 2017 3:37 am    Post subject: Reply with quote

Session statistics for this week:

First blood:
ErisFalling | in MAP03, shot by a sergeant 2 seconds after joining

First blood in subsequent rotas:
2nd rota (-fast and 2x damage): ultimus | went boom 5 seconds after joining
3rd rota (total randomization): lmp_Jaeger | couldn't dodge a destructor's rocket 8 seconds after joining

Peak server population:
31

Overall number of players that connected during the session:
135

Player death counts by obituaries (1st rota/2nd rota/3rd rota):
    7 killed themselves. (5/0/2)
    2 melted. (1/0/1)
    50 died. (4/15/31)
    22 mutated. (14/3/5)
    1 was squished. (1/0/0)
    7 went boom. (2/4/1)
    19 should have stood back. (6/4/9)
    9 were killed by a zombieman. (0/9/0)
    34 were shot by a sergeant. (4/30/0)
    55 were perforated by a chaingunner. (10/45/0)
    4 were slashed by an imp. (1/3/0)
    40 were burned by an imp. (1/39/0)
    9 were bit by a demon. (1/8/0)
    23 were eaten by a spectre. (0/23/0)
    7 were spooked by a lost soul. (2/4/1)
    1 got too close to a cacodemon. (1/0/0)
    21 were smitten by a cacodemon. (2/19/0)
    5 were punched by a revenant. (0/3/2)
    31 couldn't evade a revenant's fireball. (3/25/3)
    17 were squashed by a mancubus. (1/15/1)
    16 let an arachnotron get them. (2/14/0)
    6 were gutted by a Hell Knight. (5/1/0)
    27 were splayed by a Hell Knight. (2/22/3)
    2 were ripped open by a Baron of Hell. (0/0/2)
    17 were bruised by a Baron of Hell. (1/15/1)
    33 were incinerated by an archvile. (2/13/18‌)
    2 stood in awe of the spider demon. (0/2/0)
    36 were splattered by a cyberdemon. (2/5/29)
    2 were surprised by the zombie's weaponry. (0/0/2)
    0 were mauled by a Mauler Demon. (0/0/0)
    0 were charred by a pain soul. (0/0/0)
    1 was melted by a pain soul. (0/0/1)
    1 suffered psychic trauma from an aracnorb's brainwaves. (0/0/1)
    2 were perforated by an Arachnophyte. (0/0/2)
    100 couldn't dodge a destructor's rocket. (1/0/99)
    1 was terminated by the Badass Cyberdemon. (0/0/1)
    --------------------------------------------------------------------------------------------------
    610 deaths overall. (74/321/215)

Session lasted for 12 hours and 17 minutes and ended in the 3rd rota with the last map played being MAP09. Last finished map was MAP08.


Code:
top 10 players with most deaths (deaths/joins, death ratio):

fred512          57/78, 73.08%
Keyboard_Doomer  35/57, 61.40%
rhinoduck        30/34, 88.24%
Malfunction      25/31, 80.65%
ErisFalling      25/34, 73.53%
SPAZ             25/41, 60.98%
sid0rv           17/19, 89.47%
DaIcemann76      17/29, 58.62%
aprosekin        17/42, 40.48%
Revenant100      15/18, 83.33%
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