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ZDaemon configuration for Doom Builder 2
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Sun Feb 12, 2017 1:12 pm    Post subject: Reply with quote

Hi ZZYZX,
Thanks for adding ZDaemon configuration to GZDoom Builder.
I'll look at the existing configuration files and make something fit for ZD.
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Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Sun Feb 12, 2017 1:46 pm    Post subject: Reply with quote

Interesting,
I wonder if it handles big maps better than ZDBSP or ZenNode.

ZDaemon does not have internal BSP re-builder upon start.
But instant-start at least,

I know that ZDBSP had new release but i couldn't find changelog.
That made me wonder if integrated ZDBSP builder differs from external one and thus is capable to build bigger nodes than 65536 alike.
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Mon Feb 13, 2017 9:29 pm    Post subject: Reply with quote

Here the first version of "ZDaemon: Doom 2 (Hexen format)" for GZDoom Builder.
2017-02-13_ZDaemon_DoomHexen.zip.

Configuration "ZDaemon: Doom 2 (Hexen format)"
- Disabled mixed textures and flats

ZDaemon Things
- Domination Points (new internal sprites)
- Flags (existing sprites)
- Railgun (no sprite yet)
- I hope we get the permission to use the sprites of zdaemon.wad.
- zdaemon.wad as resource not needed (no warnings and no scripts loaded)

Compiler with ZDaemon configuration
- Syntax highlighting
- Auto-completition
- ZDaemon keyword help
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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Wed Feb 15, 2017 8:37 am    Post subject: Reply with quote

Bingo! Thanks Krawa/ZZYZX.
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Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Mon Feb 20, 2017 1:12 pm    Post subject: Reply with quote

Awesome, I would ask AF-Domains about the sprites i guess. And thanks aswell to ZZYZX.
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GreenchiL
Unstoppable!


Joined: 19 Aug 2011
Location: #FS #Ducks YouTube: Rosh Fragger

PostPosted: Mon Feb 20, 2017 3:02 pm    Post subject: Reply with quote

Good work amigos!
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Thu Feb 23, 2017 8:16 pm    Post subject: Reply with quote

Good to see it's included in GZDoom Builder.
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