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QZDoom software renderer for ZDaemon

 
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RaVeN-05
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Joined: 17 May 2010
Location: http://www.hexenmod.net/

PostPosted: Tue Jan 24, 2017 4:04 pm    Post subject: QZDoom software renderer for ZDaemon Reply with quote

QZDoom software renderer, has ability to render in 32bit color, truecolor, with true fading / fogging , has ability to do LINEAR magnification and minification like OpenGL do it, but in software mode, most exellent Doom Software rendered engine.

It would be great if this render will be used in this source port.
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Empyre
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Joined: 13 Dec 2006
Location: Texas, USA

PostPosted: Tue Jan 24, 2017 5:50 pm    Post subject: Reply with quote

To do that, they would have to start making ZDaemon all over again from scratch.
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C-Robert
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Joined: 19 Aug 2011
Location: Planet Earth Clans: [LA] & [XXX]

PostPosted: Tue Jan 24, 2017 6:12 pm    Post subject: Reply with quote

Zandronum supports all that fancy new stuff, OpenGL doom and better visuals, brutal mods etc. ZDaemon is close to the old and classic DooM feel (by the visuals at least), and was intended to be looked like that.

Nostalgia of good ol' days man...
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Evolution
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Joined: 06 Sep 2005

PostPosted: Tue Jan 24, 2017 9:55 pm    Post subject: Reply with quote

In my dreams: this and multicore SSAA support Razz
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Aeyesx
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Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Fri Jan 27, 2017 5:38 pm    Post subject: Reply with quote

If license would allow it, and there was more developers around it could happen i guess
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Empyre
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Joined: 13 Dec 2006
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PostPosted: Fri Jan 27, 2017 11:06 pm    Post subject: Reply with quote

As I understand it, over the years, the ZDaemon devs have integrated their code deep inside the ZDoom 1.2 engine that ZDaemon is based on. To change the engine, they would have to throw away well over a decade's worth of work and start making ZDaemon all over again from scratch. That's not going to happen, and even if it did, it would be basically a whole new port and not ZDaemon at all.
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RaVeN-05
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Joined: 17 May 2010
Location: http://www.hexenmod.net/

PostPosted: Wed Feb 01, 2017 2:07 pm    Post subject: Reply with quote

no opengl , no new port, just 32 bit truecolor rendering with software implementation of linear filtering, thats all done in QZDoom software render.
i don't think is heavy rewriting from scratch, its backporting two features.

at least just one from QZDOOM or ODAMEX, 32 bit truecolor,
And probably linear filtering from QZDOOM or Unreal or from Engoo (quake1 source port byleileilol)

look ->
http://forums.zdaemon.org/viewtopic.php?p=275487#275487

http://leileilol.mancubus.net/engoo/
QZDoom software render

Engoo software render

Unreal software render


ODAMEX 32 bit software render
http://raven-05.narod.ru/ex/Odamex_SOLO_20151012_155517.png
and 8 bit odamex, zdaemon same
http://raven-05.narod.ru/ex/Odamex_SOLO_20151012_155510.png

more images look -> http://www.pigif.us/forums/viewtopic.php?id=85[img][/img]
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