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ACS 'UNLOADING' script type support

 
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rhinoduck
Potatoes


Joined: 22 Oct 2012

PostPosted: Sat Nov 19, 2016 6:48 am    Post subject: ACS 'UNLOADING' script type support Reply with quote

http://zdoom.org/wiki/Script_types#UNLOADING

Does ZD support it? Is there a plan to support it?

I tried to test if this works by modifying a global variable from an UNLOADING script and getting it back at next map start; I got back the old value so I suppose this either isn't implemented or it is broken.
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Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Sun Nov 20, 2016 5:31 pm    Post subject: Reply with quote

ACS is easy to modify or backport and i think there would be little of reason not to support it. Depends on devs and free time, mood, taste of coffee and other things.
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