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FYI - truecolor software renderer fork of zdoom

 
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Body-Guard
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Joined: 08 Jan 2006
Location: Hungary

PostPosted: Tue Sep 27, 2016 7:28 pm    Post subject: FYI - truecolor software renderer fork of zdoom Reply with quote

Some of you might not be familiar about what is going on over at zdoom recently. I found this project, QZDoom especially interesting. It aims to provide 32 bit software rendering. While still in early stage, I really welcome it as an alternative to openGL.

Some hints of what it can (or will be able to, later on) do :

-smooth gradient lightning
-truecolor translation (u can see it for yourself if you change player color ingame)
-truecolor textures
-possibility of "dynamic lights"

read on:

http://forum.zdoom.org/viewtopic.php?f=19&t=53605
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Evolution
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Joined: 06 Sep 2005

PostPosted: Wed Sep 28, 2016 10:23 am    Post subject: Reply with quote

Neat. I'm a big fan of truecolour in doom ports
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Aeyesx
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Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Thu Sep 29, 2016 9:20 am    Post subject: Reply with quote

Looks good,

But getting it on ZDaemon would reguire big programming efforts,
Like we need to update a lot of internals + texture manager to handle it :/

I wish to have what odamex has at least...

We tried to backport sprite-movement-interpolation and found it impossible to do so. (on 1.06). Even though it look basic. It takes thousands of lines sometimes
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