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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Thu Aug 18, 2016 3:28 pm Post subject: TinyCyber - A Custom monster for a free use |
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Hey
I made a gray baby-cyber or a tiny cyberdemon.
http://www.filedropper.com/tinycyberfinal_1
An original idea of x38_ViTa_38
Uses combo of ACS + DeHackEd + DehSUPP
100% complete.
Uses custom hi-pitched sounds of cyber.
Medium difficulty. Shoots 1 "TinyRocket"
Fully customizable.
Does not touch vannila monsters even a bit.
Feel free to use it with a little credit ^.^
Code: |
# DeHackEd by Medis aka Aeyesi >)
# medis0003@gmail.com
#
# These are actual definitions that are used by ZDaemon
# Created for ver. 1.10 Beta07
# Remember, value for width and height, divide that number by 65336
#
# Enjoy!
#%%%%%%%%%%%%%%%%%%%%%%%%%% TINYROCKET %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Thing 638 (TinyRocket n TableShit9)
Game = Any
width = 392016 #6
height = 261344 #4
Missile damage = 20
Scale = 0.5
Speed = 6
Bits = 0 + RANDOMIZE + NOBLOCKMAP + NOGRAVITY + DROPOFF + MISSILE + NOTELEPORT + BLOODSPLATTER + STRIFEDAMAGE + DROPOFF
#
# S O U N D S
#
Pain sound = 0
Action sound = 0
Alert sound = 14 #RLAUNC
Death sound = 82 #BAREXP
Attack sound = 0
#
# S T A T E S
#
Initial frame = 4800
Death frame = 4799
Injury frame = 0
First moving frame = 0
Exploding frame = 0
Far attack frame = 0
Crash frame = 0
Close attack frame = 0
Burning death frame = 0
Respawn frame = 0
Ice death frame = 0
# ||| INITIAL FRAME DEFINITON |||
Frame 4800 # A_Null
Sprite number = 22 #MISL
Sprite subnumber = 32768 #A Bright
Next frame = 4800
Duration = -1
# ||| DEATH FRAME DEFINITON |||
Frame 4799 # A_Detonate
Sprite number = 22 #MISL
Sprite subnumber = 32769 #A Bright
Next frame = 4798
Duration = 8
Frame 4798 # A_Null
Sprite number = 22 #MISL
Sprite subnumber = 32770 #A Bright
Next frame = 4797
Duration = 6
Frame 4797 # A_Null
Sprite number = 22 #MISL
Sprite subnumber = 32771 #A Bright
Next frame = 0
Duration = 4
[CODEPTR]
Frame 4800 = Null
Frame 4799 = Detonate
Frame 4798 = Null
Frame 4797 = Null
#%%%%%%%%%%%%%%%%%%%%%%%%%% TINYCYBER %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Thing 216 (TinyCyber n Beast)
Game = Any
width = 1306720 #20
height = 3658816 #64
Bits = 0 + SOLID + SHOOTABLE + COUNTKILL + NORADIUSDMG
ID #= 15000
SpawnID #= 155
Speed = 6
Scale = 0.5
Hit points = 500
Melee damage = 0
#
# S O U N D S
#
Pain sound = 26 #DMPAIN
Action sound = 77 #DMACT
Alert sound = tinycyber/sight
Death sound = 68 #CYBDTH
Attack sound = 0
#
# S T A T E S
#
Initial frame = 674
Injury frame = 690
First moving frame = 4814
Death frame = 691
Exploding frame = 691
Far attack frame = 4816
Crash frame = 0
Close attack frame = 0
Burning death frame = 0
Respawn frame = 0
Ice death frame = 0
# ||| PAIN FRAME DEFINITON |||
Frame 690 #A_Pain
Next frame = 4813
# ||| INITIAL FRAME DEFINITON |||
Frame 674 #Look
Duration = 0
Frame 675 #CPA_ExecuteAlways
Duration = 0
Next frame = 4796
Duration = 0
Args1=999
Frame 4796 # A_Look
Sprite number = 49 #CYBR
Sprite subnumber = 0 #A
Next frame = 4796
Duration = 10
# ||| FAR ATTACK FRAME DEFINITON |||
Frame 4816 # A_FaceTarget
Sprite number = 49 #CYBR
Sprite subnumber = 4 #E
Next frame = 4815
Duration = 8
Frame 4815 # A_CPA_CustomMissile
Sprite number = 49 #CYBR
Sprite subnumber = 32773 #F Bright
Next frame = 4814 # Goto See
Duration = 7
Args1=638 #TinyRocket
Args2=1572864
Args3=0
Args4=0
Args5=0
Args6=14 #RLAUNC
# ||| MOVING FRAME DEFINITON |||
#%% A SEGMENT %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Frame 4814 # A_PlaySound
Sprite number = 49 #CYBR
Sprite subnumber = 0 #A
Next frame = 4813
Duration = 0
Unknown 1 = 110
Unknown 2 = 0
Frame 4813 # A_Chase
Sprite number = 49 #CYBR
Sprite subnumber = 0 #A
Next frame = 4812
Duration = 2
Frame 4812 # A_Chase
Sprite number = 49 #CYBR
Sprite subnumber = 0 #A
Next frame = 4811
Duration = 2
Frame 4811 # A_Chase
Sprite number = 49 #CYBR
Sprite subnumber = 0 #A
Next frame = 4810
Duration = 2
#%% B SEGMENT %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Frame 4810 # A_Chase
Sprite number = 49 #CYBR
Sprite subnumber = 1 #B
Next frame = 4809
Duration = 2
Frame 4809 # A_Chase
Sprite number = 49 #CYBR
Sprite subnumber = 1 #B
Next frame = 4808
Duration = 2
Frame 4808 # A_Chase
Sprite number = 49 #CYBR
Sprite subnumber = 1 #B
Next frame = 4807
Duration = 2
#%% C SEGMENT %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Frame 4807 # A_Chase
Sprite number = 49 #CYBR
Sprite subnumber = 2 #C
Next frame = 4806
Duration = 2
Frame 4806 # A_Chase
Sprite number = 49 #CYBR
Sprite subnumber = 2 #C
Next frame = 4805
Duration = 2
Frame 4805 # A_Chase
Sprite number = 49 #CYBR
Sprite subnumber = 2 #C
Next frame = 4804
Duration = 2
#%% D SEGMENT %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Frame 4804 # A_Chase
Sprite number = 49 #CYBR
Sprite subnumber = 3 #D
Next frame = 4803
Duration = 2
Frame 4803 # A_Chase
Sprite number = 49 #CYBR
Sprite subnumber = 3 #D
Next frame = 4802
Duration = 2
Frame 4802 # A_Chase
Sprite number = 49 #CYBR
Sprite subnumber = 3 #D
Next frame = 4801
Duration = 2
Frame 4801 # A_PlaySound
Sprite number = 49 #CYBR
Sprite subnumber = 3 #D
Next frame = 4814
Duration = 0
Unknown 1 = 109
Unknown 2 = 0
[STRINGS]
OB_BEAST = %o let a tiny cyber smash %h
[CODEPTR]
Frame 4816 = FaceTarget
Frame 4815 = CPA_CustomMissile
Frame 4814 = PlaySound
Frame 4813 = Chase
Frame 4812 = Chase
Frame 4811 = Chase
Frame 4810 = Chase
Frame 4809 = Chase
Frame 4808 = Chase
Frame 4807 = Chase
Frame 4806 = Chase
Frame 4805 = Chase
Frame 4804 = Chase
Frame 4803 = Chase
Frame 4802 = Chase
Frame 4801 = PlaySound
Frame 675 = CPA_ExecuteAlways
Frame 4796 = Look
#Global fix
Text 4 4
BLODBLUD
Frame 1157
Duration = 0
Next frame = 0
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GreenchiL Unstoppable!
Joined: 19 Aug 2011 Location: #FS #Ducks YouTube: Rosh Fragger
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Posted: Thu Aug 18, 2016 7:10 pm Post subject: Re: TinyCyber - A Custom monster for a free use |
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Good work there (y)
Aeyesx wrote: | Does not touch vannila monsters even a bit. |
So this doesn't replace any monster and can be used as a new monster in custom maps?
or am I wrong.. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Thu Aug 18, 2016 7:26 pm Post subject: Re: TinyCyber - A Custom monster for a free use |
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C-Robert wrote: | Good work there (y)
Aeyesx wrote: | Does not touch vannila monsters even a bit. |
So this doesn't replace any monster and can be used as a new monster in custom maps?
or am I wrong.. |
Yes!, if you open it in doom builder you WILL find completly new monster you can use... It does not alter / replace any doom stuff
You can use it as a separate wad to make sure itll work or you can merge it into your wad, and if u leave credit itll be nice |
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GreenchiL Unstoppable!
Joined: 19 Aug 2011 Location: #FS #Ducks YouTube: Rosh Fragger
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Posted: Thu Aug 18, 2016 10:13 pm Post subject: |
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Awesome! I might use this in my coop WAD "trend"
Finally found something that ZDaemon supports, and is unlike that realm667 bestiary stuff having DECORATE only..? |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Thu Aug 18, 2016 10:57 pm Post subject: |
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C-Robert wrote: | Awesome! I might use this in my coop WAD "trend"
Finally found something that ZDaemon supports, and is unlike that realm667 bestiary stuff having DECORATE only..? |
Pickup any monster from Realm667 u want. There is no problem to convert it |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Fri Aug 19, 2016 3:40 am Post subject: |
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Yeah man, just like Aeyesx says!
...did you never play Trogun's megawad? He has something like 50 different monstertypes all running around in the same maps |
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GreenchiL Unstoppable!
Joined: 19 Aug 2011 Location: #FS #Ducks YouTube: Rosh Fragger
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Posted: Fri Aug 19, 2016 9:47 am Post subject: |
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I gave it a shot only once or twice maybe just for a few mins. Will definitely check it out now that I know! |
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UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
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GreenchiL Unstoppable!
Joined: 19 Aug 2011 Location: #FS #Ducks YouTube: Rosh Fragger
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Posted: Sat Aug 20, 2016 6:48 pm Post subject: |
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Aah! How could I forget that masterpiece.
I guess DehSUPP is sth that they use to add new monsters, supported by ZD... Pretty cool stuff! |
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