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Stealth monster variants can break boss specials

 
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rhinoduck
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Joined: 22 Oct 2012

PostPosted: Sat Jan 23, 2016 9:30 pm    Post subject: Stealth monster variants can break boss specials Reply with quote

If there are stealth barons, hell knights, or stealth hell knights alive by the time the last baron is killed, the special won't be executed. Killing the offending monsters won't fix this, but spawning a baron after all of the offenders are killed, and then killing that baron will execute the special; though that is of no help during normal gameplay.

Tested in SP in the original E1M8 with a stealth baron, and in MP in Romero's recent E1M8b with original hell knights and tns stealth baron and stealth knight replacements. ZDaemon version: 1.10b07 from 2015-10-14.


Last edited by rhinoduck on Thu Feb 01, 2018 7:04 am; edited 1 time in total
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PostPosted: Tue Jan 30, 2018 11:52 pm    Post subject: Reply with quote

Moving to Confirmed.
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rhinoduck
Potatoes


Joined: 22 Oct 2012

PostPosted: Wed Jan 31, 2018 8:41 am    Post subject: Reply with quote

Code:
2018-01-31  00:23:12  <Kilgore>   are you talking about barons of hell specifically or "boss deaths" ?
2018-01-31  08:13:09  <rhinoduck>   goes for any pair of stealth/normal monster class and the respective tag 666/667
2018-01-31  08:13:34  <rhinoduck>   to my knowledge, this mean map07 manc + arach; and e1m8 baron special
2018-01-31  08:13:42  <rhinoduck>   cybers and masterminds don't have a stealth variant
2018-01-31  08:14:46  <rhinoduck>   what may be one possible explanation is that the stealth variants are treated as the same family (i.e. count towards how many monsters need to be killed before the special is triggered)
2018-01-31  08:15:10  <rhinoduck>   but the stealth variants don't trigger the special upon their death
2018-01-31  08:15:20  <rhinoduck>   this would be consistent with observed behaviour
2018-01-31  08:15:32  <rhinoduck>   http://rhinoduck.net/downloads/temp/zdaemon/bugs/stealthmonstersandspecials/fatsospecial.mp4
2018-01-31  08:15:48  <rhinoduck>   here, i summon a manc and a stealth manc
2018-01-31  08:15:57  <rhinoduck>   kill normal manc first
2018-01-31  08:16:03  <rhinoduck>   (no more standard mancs are left)
2018-01-31  08:16:05  <rhinoduck>   nothing happens
2018-01-31  08:16:11  <rhinoduck>   kill the stealth manc second
2018-01-31  08:16:14  <rhinoduck>   nothing happens
2018-01-31  08:16:26  <rhinoduck>   then i summon another normal manc
2018-01-31  08:16:28  <rhinoduck>   kill that one
2018-01-31  08:16:32  <rhinoduck>   and special gets triggered
2018-01-31  08:17:33  <rhinoduck>   in the baron case, this gets a bit more complicated because even hell knights enter the equiation
2018-01-31  08:17:48  <rhinoduck>   since, i guess, they are considered the same family
2018-01-31  08:17:59  <rhinoduck>   (at least for infighting and such)

Video link: fatsospecial.mp4

MAP07 test WAD: map07specialtest1.wad
E1M8 test WAD: e1m8specialtest1.wad (use together with fd2rsrc-0.10.1.wad if you wan HK sprites)

You can summon the various monsters through console as shown in the video.
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rhinoduck
Potatoes


Joined: 22 Oct 2012

PostPosted: Thu Feb 01, 2018 7:02 am    Post subject: Reply with quote

Works as expected in 1.10b09-20180131 now; both SP and CS.
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