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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Sun Aug 18, 2013 8:47 am Post subject: Dehacked thing property: Pickup sound |
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This property would allow to modify each item's pickup sound individually. Eg. picking up a rocket ammo sounds different than picking up some shells.
Example:
Code: | Thing 65(Box of Ammo)
Pickup sound = item/fancysound |
Currently the item pickup sounds can only be defined in SNDINFO like this:
Code: | misc/w_pkup dswpnup // Pickup weapon
misc/p_pkup dsgetpow // Pickup powerup
misc/i_pkup dsitemup // Pickup item
misc/k_pkup dsitemup // Pickup key |
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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Sun Aug 18, 2013 3:06 pm Post subject: |
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This would be nice indeed. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Thu Aug 22, 2013 12:29 am Post subject: |
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+1
Especially now that we can turn items into new pickups. |
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UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
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Posted: Sun Jan 12, 2014 8:39 pm Post subject: |
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+1 indeed, |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Mon Jan 13, 2014 5:54 pm Post subject: |
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We can add tag and do it in ACS am I wrong? <,< |
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UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
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Posted: Tue Jan 14, 2014 9:05 pm Post subject: |
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Aeyesx wrote: | We can add tag and do it in ACS am I wrong? <,< |
It's not just simply adding a tag and "do it in ACS". Even if you manage to do so the defined sound in the SNDINFO lump would still play, unless you remove it. (but then that certain sound set for all those items is removed aswell) Therefor Body-Guard is requesting this, much easier! |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Wed Oct 21, 2015 7:29 am Post subject: |
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So yup there's list
Thing 100 (LovePotion)
Pain sound = 102
Action sound = 104
Alert sound = 100
Death sound = 103
Attack sound = 101
+ new
Pickup Sound = 105 (but in fact it also accepts misc/sound102 format) |
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UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
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Posted: Fri Jan 24, 2020 1:03 pm Post subject: Re: Dehacked thing property: Pickup sound |
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Body-Guard wrote: | This property would allow to modify each item's pickup sound individually. Eg. picking up a rocket ammo sounds different than picking up some shells.
Example:
Code: | Thing 65(Box of Ammo)
Pickup sound = item/fancysound |
Currently the item pickup sounds can only be defined in SNDINFO like this:
Code: | misc/w_pkup dswpnup // Pickup weapon
misc/p_pkup dsgetpow // Pickup powerup
misc/i_pkup dsitemup // Pickup item
misc/k_pkup dsitemup // Pickup key |
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Accepted, it'll behave like you mentioned. |
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UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
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Posted: Sat Jan 25, 2020 3:43 pm Post subject: |
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Implemented for next release. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Sun Apr 05, 2020 9:47 am Post subject: |
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Man, its so nice to see all these things implemented when ure stuck for good at work xD |
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