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[ACS] SetHudSize() support.

 
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EarthQuake
Wicked Sick!


Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Fri Sep 25, 2015 1:53 am    Post subject: [ACS] SetHudSize() support. Reply with quote

SetHudSize is an ACS function that scales text to a specified resolution, allowing that text to be the same size regardless of a player's screen resolution.

Currently it is possible to display custom fonts and graphics with SetFont(), and draw those to the screen with Print(), PrintBold(), HudMessage(), or HudMessageBold(). Unfortunately, on 320x240, the text/graphics may take up the entirety of the screen, and on 1280x1024 they may be barely legible.

In conjunction with SetFont(), SetHudSize allows us to do a lot of cool things where size/precision are necessary:

1) Custom HUDs to display goals, stats, or custom inventory items.
2) Screen-wide effects, like fading to a certain color.
3) Display of notes, pages, or informational screens.
4) Blood splats, scratches, cracks, or other damage indicators.
5) Advanced custom weapon graphics.
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Maikl_Russia
has entered the game!


Joined: 18 Jul 2005
Location: RU

PostPosted: Sat Sep 26, 2015 8:07 am    Post subject: Reply with quote

Yes, it will be great text print function. Smile

For example, I was faced with the necessity of this function while making invasion project conversion.

Oh, there is already the same request here: ACS: SetHUDsize
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Thu Jan 31, 2019 9:47 pm    Post subject: Reply with quote

Added for 1.10.07.
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