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bwidger God like!
Joined: 16 Jan 2005 Location: NYC
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Posted: Mon Mar 02, 2015 8:41 pm Post subject: How to create a projectile tranfer in doombuilder? |
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For instance, I want to shoot a linedef with a rocket snd have the flying rocket transfer to another part of the map....what action is it in doombuilder? how do i make it? teleport? thanks? |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Mon Mar 02, 2015 8:53 pm Post subject: |
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Well you can use 1 single teleport (classic one). There is a DMFLAG which allows teleporting of missles. And I think it even saves direction.
Also ...
If you like'd to override it. You can create a script that detects all possible missilies and spawns another ones on the other line (a little floor-over-floor like trick) but thats silly |
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DoomKid Unstoppable!
Joined: 09 May 2008 Location: Aussie Land
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Posted: Wed Mar 04, 2015 1:01 pm Post subject: |
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Under dehacked, perhaps try to give the projectile the "countkill" flag? I'm unable to test this at the moment but I have a theory that if zdaemon sees the projectile as a monster, that will endow it with the ability to teleport. I could be wrong though, and it will make the monster counter way off.. It's worth a shot though. |
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