ZDaemon Forum Index ZDaemon
Client/Server DOOM
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

How to create a projectile tranfer in doombuilder?

 
Post new topic   Reply to topic    ZDaemon Forum Index -> Wad Editing
View previous topic :: View next topic  
Author Message
bwidger
God like!


Joined: 16 Jan 2005
Location: NYC

PostPosted: Mon Mar 02, 2015 8:41 pm    Post subject: How to create a projectile tranfer in doombuilder? Reply with quote

For instance, I want to shoot a linedef with a rocket snd have the flying rocket transfer to another part of the map....what action is it in doombuilder? how do i make it? teleport? thanks?
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Mon Mar 02, 2015 8:53 pm    Post subject: Reply with quote

Well you can use 1 single teleport (classic one). There is a DMFLAG which allows teleporting of missles. And I think it even saves direction.

Also ...

If you like'd to override it. You can create a script that detects all possible missilies and spawns another ones on the other line (a little floor-over-floor like trick) but thats silly
Back to top
View user's profile Send private message Send e-mail
DoomKid
Unstoppable!


Joined: 09 May 2008
Location: Aussie Land

PostPosted: Wed Mar 04, 2015 1:01 pm    Post subject: Reply with quote

Under dehacked, perhaps try to give the projectile the "countkill" flag? I'm unable to test this at the moment but I have a theory that if zdaemon sees the projectile as a monster, that will endow it with the ability to teleport. I could be wrong though, and it will make the monster counter way off.. It's worth a shot though.
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ZDaemon Forum Index -> Wad Editing All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group