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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Thu Nov 13, 2014 5:14 pm Post subject: Monster infight |
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Hello!
First thanks devs, for bringing so many uber-cool features and the effort you're putting into it...
I found "maybie" not-working behaviour...?
It is...
MAPINFO flag : "noinfighting"
And a dehacked behaviour :
Code: | Misc 0
Monsters Ignore Each Other = 1 |
From what it says... It should disable monster "infight" while monster(s) got hit it strikes back. This does not work, or did I misunderstood ?
Last edited by Aeyesx on Thu Nov 13, 2014 6:20 pm; edited 2 times in total |
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Sr69Mm-jC Unstoppable!
Joined: 21 Jul 2011
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Posted: Thu Nov 13, 2014 5:38 pm Post subject: |
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Note to others: don't be confused by another Misc 0 item that goes by the name of "Monsters Infight". This one defaults to zero, and when non-zero it makes monsters of the same type attack each other too (not just hitscanners etc) - so it's counter-productive for those trying to get rid of infighting in their wads. |
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Maikl_Russia has entered the game!
Joined: 18 Jul 2005 Location: RU
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Posted: Thu Apr 16, 2015 1:38 pm Post subject: |
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As for ACS - using Thing_Hate gives the same effect very good.
Thanx to Krawa for help. |
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Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
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Posted: Fri Jul 31, 2015 8:33 pm Post subject: |
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From the changelog: Code: | 15. Complete implementation of monster infighting with respect
to the latest zdoom (2.7.1). There are two dehacked keywords
"Monsters Ignore Each Other"
"Monsters Infight",
a dehacked flag called "NOINFIGHTING", as well as a new
"infighting" CVAR which is an integer with 3 possible
values (default value = 0):
-1 : Monsters never fight other monsters
0 : Monsters do not fight other monsters of their own
kind unless they use bullet attacks. This is the
standard Doom behavior.
1 : Monsters will fight other monsters, including
those of their own kind. |
It will appear on the next beta (110b04)
Last edited by Kilgore on Sat Aug 01, 2015 4:55 pm; edited 1 time in total |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Sat Aug 01, 2015 10:13 am Post subject: |
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Now this... is very VERY cool, especially the CVAR,
I owe you a cake or something nice |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Sun Aug 02, 2015 4:47 pm Post subject: |
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Something seems wrong.
Monster species infighting is enabled by default. In Doom2 MAP01, the imps can hurt each other and start fighting.
Console says "infighting" is 0. Tried changing it too, but nothing happened. |
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Buli Unstoppable!
Joined: 19 May 2012 Location: France
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Posted: Sun Aug 02, 2015 6:16 pm Post subject: |
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That's awesome. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Sun Aug 02, 2015 8:05 pm Post subject: |
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EarthQuake wrote: | Something seems wrong.
Monster species infighting is enabled by default. In Doom2 MAP01, the imps can hurt each other and start fighting.
Console says "infighting" is 0. Tried changing it too, but nothing happened. |
So far i tried, everything works. The 0 is default doom behaviour...
do -1 to disable infights |
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Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
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Posted: Mon Aug 03, 2015 11:31 am Post subject: |
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There was a bug in the implementation: in some (many) cases infighting=0 worked the same as infighting=1. There was a patch release a few hours ago: should be OK now.
BTW... suppose infighting = 1, two monsters (of the same kind) attack each other and you switch infighting to 0. You might expect the attacks to stop, but that may not be the case: the reason is that once some monsters have a certain target, they will not stop until that target is dead. So don't expect the infighting to stop instantly when you switch it: that's normal behavior for the engine. You might need to reset the map to see the difference in the infighting behavior. |
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bond On a Rampage!
Joined: 30 Apr 2002 Location: Russia
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Posted: Sun Aug 09, 2015 10:57 pm Post subject: |
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Kilgore wrote: | There was a bug in the implementation: in some (many) cases infighting=0 worked the same as infighting=1. There was a patch release a few hours ago: should be OK now. |
not yet. now infighting=0 worked half as infighting=1: monster of one kind dont fight but hurt (and kill) each other. |
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Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
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Posted: Tue Aug 18, 2015 1:37 pm Post subject: |
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Should be OK in the upcoming release |
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