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Alteus Altues
Joined: 02 Dec 2011 Location: Spain
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Posted: Thu Oct 09, 2014 10:40 am Post subject: TNS #165 - Eternal (Part II Revisited) |
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Round two of the famous (or infamous) Eternal Doom! Prove you have some navigation skills this Thursday, see you there!
DMFLAGS: 1174487140 / 806496256 / 0
IWAD: doom2 or freedoom070
PWADs: Eternal
Maps: map16-30, 32
Lives: 1
Players: 25/100
Item Respawn Time: 60 Seconds
Player Join Limit: 3 Minutes
Date: 9th October 2014
Euro session: 19:00 BST (that's 14:00 EDT)
US session: 19:00 EDT (that's 00:00 BST)
Servers:
- [L@P] - Germany, Europe
- DUI - New Jersey, USA
Last edited by Alteus on Sat Oct 11, 2014 10:12 pm; edited 1 time in total |
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Caleb13 Posting Spree!
Joined: 05 Feb 2014
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Posted: Thu Oct 09, 2014 11:48 pm Post subject: |
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As usual, Alteus tested the limits of the server commands during the TNS session. This time, he made a nice, slow-moving "train" out of CTF flags...
Even though the flags are mere sprites, the "train" actually looks 3D from different angles.
Here Alteus lays some serious, slowly floating explosives in front of the "train"...
Some people wanted to know what would happen if the slow rockets hit me. I thought they were player rockets, so no harm would come to me...
Choft: choo choo all aboard the flag train
ErisFalling: XD
Alteus: roffles
ErisFalling: if you kill caleb I'll laugh my nuts off
HexTheRex: useful in rocket jump!
Caleb13 died.
Nope, they worked like cyberdemon's rockets... |
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Alteus Altues
Joined: 02 Dec 2011 Location: Spain
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Posted: Fri Oct 10, 2014 10:15 am Post subject: |
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Rofl
2014-10-09 21:11:02 <AnimaZero> GJ ANIMA
2014-10-09 21:11:02 <Alteus> GJ ANIMA
2014-10-09 21:11:03 <Keyboard_Doomer> GJ ENEMA
2014-10-09 21:11:04 <ErisFalling> GJ ANIMA |
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