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Zero Time Duel V2

 
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Shogun
has entered the game!


Joined: 28 Aug 2014
Location: California

PostPosted: Wed Sep 03, 2014 7:34 am    Post subject: Zero Time Duel V2 Reply with quote

just an oldschool map i made in my spare time, nothing to special about it, Has a small ressemblance tp SSl2 and Moo2d in that it is a Small map.

I would like to give a special Thanks to Darklord with some of the Map editing to it

if there are any bugs or something that any of you think that should be added just leave a reply

http://speedy.sh/UCwuK/ZTDuelV2.wad
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TheCupboard
Generic Title


Joined: 25 Feb 2007
Location: USA

PostPosted: Wed Sep 03, 2014 7:54 am    Post subject: Reply with quote

I'm sorry but I have to bust out an initial question. This is strictly in terms of resources/utility.

Why does a single DM map weigh out to be 17.9 megabytes? What have you done? Am I about to witness David's Thinking Man in marble monument form or what?

But honestly, there used to be a guy called Cybershark who used to bitch all day and night about unnecessarily large pwad files. His arguments are still valid to this day. How do you expect to attract players to try out your 1 map if it costs 17.9 megabytes to taste it? getWAD is magical but many people don't have that kind of patience for something completely untested and off-the-grid.
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Shogun
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Joined: 28 Aug 2014
Location: California

PostPosted: Wed Sep 03, 2014 8:08 am    Post subject: Reply with quote

When we were editing stuff in slade 3 Darklord had me put an entire texture pack into the wad instead of just taking out some of the textures we used so that would be why its that big
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TheCupboard
Generic Title


Joined: 25 Feb 2007
Location: USA

PostPosted: Wed Sep 03, 2014 8:13 am    Post subject: Reply with quote

You know that you are able to open a texture pack, extract all necessary components via exporting them into image files and then importing them into your own level that you built. It's not like you have to strap an entire rhinoceros onto your vehicle just because you really like its horn. That is a very off-colour metaphor but I think it gets the message across.
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DoomKid
Unstoppable!


Joined: 09 May 2008
Location: Aussie Land

PostPosted: Thu Sep 04, 2014 1:30 am    Post subject: Reply with quote

I would love to play this.. I have badly throttled internet, though. Any chance of reducing the file size?
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Shogun
has entered the game!


Joined: 28 Aug 2014
Location: California

PostPosted: Thu Sep 04, 2014 4:56 am    Post subject: Reply with quote

Yea i'm working on a new version that will reduce the size
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