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Doomkid's DM Guns

 
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DoomKid
Spamming!


Joined: 09 May 2008
Location: Aussie Land

PostPosted: Thu May 01, 2014 11:20 am    Post subject: Doomkid's DM Guns Reply with quote

Okay okay, I know I've been flooding ZDreview a bit, but I do think you guys will enjoy this wad.

This wad was created from a desire for fresh guns that aren't over the top.. The aim here was to make something less exaggerated than the common gun mods seen online - Most of which don't even take cross port compatability in to mind, stuff like Brutal Doom and RGA.

These are supposed to feel like official Doom guns, with a little extra kick, perfect for a fair but fresh Deathmatch.

download: http://www.mediafire.com/download/7r3j7i60eeodap0/dm_guns.zip

screenshots:



descripton of the guns:
The fist is now a bayonet that deals just over double damage. The pistol is now a machine gun, so no more running arround with the pea shooter! The shotgun is now automatic, making it a fair fight against the SSG, which is also slightly more powerful. The chainsaw now has 2 blades.

Anyway, I hope someone somewhere gets enjoyment out of these, I had fun putting them together!
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dastan
Posting Spree!


Joined: 13 Feb 2013
Location: Starring: #Exp , Featuring: #FI , #DB4D , #DH , #GS

PostPosted: Thu May 01, 2014 12:45 pm    Post subject: Reply with quote

Very interesting mods, i liked them! Good job! And good luck in your next projects & keep the good work Wink
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DoomKid
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Joined: 09 May 2008
Location: Aussie Land

PostPosted: Fri May 02, 2014 10:01 am    Post subject: Reply with quote

Thank you, dastan!
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Ronald
Rontard


Joined: 17 Aug 2005
Location: Netherlands Clan: [QnB]

PostPosted: Fri May 02, 2014 3:51 pm    Post subject: Reply with quote

Look kiddies! This weapon mod is being used on Zdaemon Sessions next saturday. Check out the forum post here for more information.
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Empyre
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Joined: 13 Dec 2006
Location: Texas, USA

PostPosted: Fri May 02, 2014 11:52 pm    Post subject: Reply with quote

I am running this on my coop server for 2 weeks, but you might not recognize it because of the other wad with sprites and sounds, but the code is all yours.
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DoomKid
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Joined: 09 May 2008
Location: Aussie Land

PostPosted: Sun May 04, 2014 6:13 am    Post subject: Reply with quote

I'm really glad to hear it, I'll stop in and play Smile
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UberGewei
God like!


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Thu May 08, 2014 1:14 pm    Post subject: Reply with quote

Heya! Nice job right there DoomKid, at first i didn't like the SSG that much, but once i got used to it's animation it was alright! Wink
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