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ZDS #334 - 3-Way Team Deathmatch

 
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error
Posting Spree!


Joined: 15 Apr 2009

PostPosted: Tue Jan 21, 2014 11:02 pm    Post subject: ZDS #334 - 3-Way Team Deathmatch Reply with quote





Good evening ZDaemon community,
this time we will play 3-Way Team Deathmatch. A red team, a blue team and a team with a lot of monsters. Which team will win? Good luck not getting caught by the monsters!


Settings:

Game Mode: Team Deathmatch
IWAD: doom2
PWADs: zvox6
Maps: 01-04, 06-08, 11, 13, 14, 16, 18, 21, 22, 25, 28, 31, 32
DMFLAGS: 72303684 / 823639560
Players: 16 + 16 spect slots
Skill: 4 // Nightmare.
Fraglimit: 0
Timelimit: 5 mins


Date: Saturday 25th January 2014

Euro: 19:30 BST (14:30 EDT)
USA: 02:00 BST (21:00 EDT)
Locations: [SDA] / Dwango United NJ
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Wed Jan 22, 2014 8:55 pm    Post subject: Reply with quote

Sounds fun! Mr. Green
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Ronald
Rontard


Joined: 17 Aug 2005
Location: Netherlands Clan: [QnB]

PostPosted: Thu Jan 23, 2014 10:33 pm    Post subject: Reply with quote

Team Deathmatch with monsters. This has got to be Zdaemon Sessions. Smile
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Chimila
On a Rampage!


Joined: 05 Dec 2013

PostPosted: Fri Jan 24, 2014 2:37 am    Post subject: Reply with quote

is it possible to spectate the monsters and to hear their sprees? Laughing
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error
Posting Spree!


Joined: 15 Apr 2009

PostPosted: Fri Jan 24, 2014 6:34 pm    Post subject: Reply with quote

Chimila wrote:
is it possible to spectate the monsters and to hear their sprees? Laughing


Sadly not, would be a nice feature Wink
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Sun Jan 26, 2014 12:50 am    Post subject: Reply with quote

Was a fun session! Wink
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Chimila
On a Rampage!


Joined: 05 Dec 2013

PostPosted: Thu Jan 30, 2014 12:49 am    Post subject: Reply with quote

error wrote:
Sadly not, would be a nice feature Wink

yep Razz
Now it reminds me the past year someone made a thread about what was that, a new gamemode iirc? where he stated something like "and you could spectate through monsters like archviles, the screen even would start in flames every time he'd attack", kind of.
does anyone remember it?, I guess no one helped him in the matter.

EDIT: I guess he was talkin 'bout ONE being the monsters, that way one would know what's it like to be a monster, to attack like them etc etc.
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Thu Jan 30, 2014 9:25 am    Post subject: Reply with quote

Chimila wrote:
error wrote:
Sadly not, would be a nice feature Wink

yep Razz
Now it reminds me the past year someone made a thread about what was that, a new gamemode iirc? where he stated something like "and you could spectate through monsters like archviles, the screen even would start in flames every time he'd attack", kind of.
does anyone remember it?, I guess no one helped him in the matter.

EDIT: I guess he was talkin 'bout ONE being the monsters, that way one would know what's it like to be a monster, to attack like them etc etc.


This one?
http://forums.zdaemon.org/viewtopic.php?t=15527

I believe the guy did a post before but couldn't find that one.
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Chimila
On a Rampage!


Joined: 05 Dec 2013

PostPosted: Fri Jan 31, 2014 6:49 am    Post subject: Reply with quote

ah this yeah, uberthanks Exclamation
It was just a vague memory I had about it, didn't know it was too complicated to implement anyway. Guess we gotta wait for the 1.14c_2 zd's releases to see this Thing_Hate thing working, if ever it has to happen lol
Now after all me re-reading the thread guess that that would have no future in zDaemon anyway.
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Fri Jan 31, 2014 2:00 pm    Post subject: Reply with quote

Chimila wrote:
ah this yeah, uberthanks Exclamation
It was just a vague memory I had about it, didn't know it was too complicated to implement anyway. Guess we gotta wait for the 1.14c_2 zd's releases to see this Thing_Hate thing working, if ever it has to happen lol
Now after all me re-reading the thread guess that that would have no future in zDaemon anyway.


No problem Smile.

Well infact Thing_Hate does work already, it's just bugged. With some tweaks i managed to get it working properly. I assume that it won't take long till it's fully fixed.

http://forums.zdaemon.org/viewtopic.php?t=12830&highlight=thinghate
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