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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Sat Apr 20, 2013 12:36 am Post subject: Incorrect vertical offsets displaying on tiled wall textures |
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I'm sure this affects very few WADs in a truly noticeable manner. However, when it strikes, it looks really bad.
This is something that's only crept into .09 builds. Not sure if it's intended to be some some of vanilla throwback tweak, or if it's just something that slipped by. I doubt there's any argument for it's desirability.
Exhibit A (screenshot taken on 1.08.01)
Exhibit B (screenshot taken on the most recent public version) |
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phenex2 Unstoppable!
Joined: 10 Jan 2008
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Posted: Sat Apr 20, 2013 3:47 am Post subject: |
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Already fixed in the upcoming release. It was caused by a rounding error. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Wed Apr 24, 2013 11:17 am Post subject: |
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Fixes don't come much faster than this!
Thanx guise |
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