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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Mon Mar 11, 2013 9:01 pm Post subject: ZDS #289 - Plutonia 2 Kill 'Em All |
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Hello ZDaemon Survival people,
This Saturday we will play Plutonia 2 Kill 'Em All. This means we will play all maps* of the megawad and kill all monsters.
If all monsters are dead a script will exit the map. Of course, we will play the secret maps, too. Map32 seems hopeless, so we use map33 instead.
We will play map30 the Oldschool way: no crosshair, no freelol, classic Icon of Sin exit.
Settings:
Game Mode: Survival
IWAD: plutonia.wad
PWAD: pl2, kill_em_all1, [tag667_workaround]
Wad url: http://krawaserv.dyndns.org/wads
Maps: 01-15, 31, 33, 16-30
DMFLAGS: 201933860 / 823605760
Players: 20 + 30 spect slots
Lives: 2 (maybe you will need a second chance)
Skill: 3 // Ultra Violence.
Voting: map + reset
More settings:
set sv_acs_world_exit 1
set no_map30 1
add_cvaroverride map30 sv_noexit 0
add_cvaroverride map30 sv_nocrosshair 1
add_cvaroverride map30 sv_nofreelook 1
Date: Saturday 16th March 2013
Euro: 19:30 GMT (15:30 EST)
USA: 01:00 GMT (21:00 EST)
Locations: [SDA] / Dwango United NJ
* map33 instead of map32
Last edited by Krawa on Tue Mar 19, 2013 8:29 pm; edited 3 times in total |
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jumpo has entered the game!
Joined: 24 Jun 2012 Location: Italia [SPQR]
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Posted: Mon Mar 11, 2013 9:15 pm Post subject: |
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YO! Though for "no freelol" I mean "no lol" because I have an English language nice, I'm in game Saturday |
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Ronald Rontard
Joined: 17 Aug 2005 Location: Netherlands Clan: [QnB]
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Posted: Tue Mar 12, 2013 7:22 am Post subject: |
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KILL THEM ALL! |
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Dark_Odyssey Dominating!
Joined: 30 Dec 2009 Location: Neuschwabenland
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Posted: Tue Mar 12, 2013 11:27 am Post subject: |
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AND DEATH TO SPEEDRUNNERS !
Nice Choice, Mr. K. |
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Ronald Rontard
Joined: 17 Aug 2005 Location: Netherlands Clan: [QnB]
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Posted: Tue Mar 12, 2013 12:24 pm Post subject: |
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Dark_Odyssey wrote: | AND DEATH TO SPEEDRUNNERS ! |
Well, actually, speedrunners have spoiled the fun for me many times. So I am really glad with this patch.
@Krawa
Can the patch be used on other wads than Plutonia II? |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Tue Mar 12, 2013 8:29 pm Post subject: |
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Yes, the mod can used on any wad (with monsters).
Here a list of the features and CVars:
Code: | Features:
- When all monsters are dead the script will exit the map.
- The percentage of the killed monsters is shown on the HUD.
- An announcing voice counts the last 5 monsters.
- If there are more than 20 monsters left there is also an announcement for 10
monsters left.
Use sv_noexit 1 to disable normal exit function.
Use sv_acs_world_exit 1 to enable the scripted exit in online games.
Custom CVars:
allowed_left: Sets the number of allowed left monsters to exit
(e.g. if you can't kill them on the map).
allowed_left_map: Sets the map number where "allowed_left" is active
no_map30: Disables the script for a map30.
Examples:
set allowed_left 5
set allowed_left_map 1
set no_map30 1 (and add_cvaroverride map30 sv_noexit 0) |
sv_acs_world_exit is a new server CVar and needs latest zserv. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Thu Mar 14, 2013 9:45 pm Post subject: |
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Dark_Odyssey wrote: | AND DEATH TO SPEEDRUNNERS ! |
+1
TNS should use this mod |
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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Fri Mar 15, 2013 12:40 am Post subject: |
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nahlol pussies. |
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Anima Zero On a Rampage!
Joined: 18 Oct 2011
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Posted: Sat Mar 16, 2013 1:47 am Post subject: |
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Cybershark wrote: | +1
TNS should use this mod |
Not gonna lie, I'd like to see a random TNS session or two utilize this myself. Bonus points if the mod kills anyone that tries to exit early. If it doesn't...make an update so that is possible, and quickly, heh. |
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dewww God like!
Joined: 29 Dec 2006
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Posted: Sat Mar 16, 2013 11:41 am Post subject: |
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lost souls are excluded from the script, i hope? |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Sat Mar 16, 2013 12:04 pm Post subject: |
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Yeah, Lost Souls are no monsters. They are excluded.
The script is based on "GetLevelInfo(LEVELINFO_TOTAL_MONSTERS)" and "GetLevelInfo(LEVELINFO_KILLED_MONSTERS)", so it is the direct information of the server. |
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