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ZDS #280 - Wrecker

 
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Mon Jan 07, 2013 9:24 pm    Post subject: ZDS #280 - Wrecker Reply with quote






YO ZDaemon Session people,
this session we play something special. We play a new scripted gamemode:

Wrecker

This is a gamemode for ANY Zdaemon CTF or Double-domination map.
It replaces flags (and domination points) with "power cores"
which must be destroyed by the enemy team.
Just don't blow your own!

The animation above shows how it works.
4 teams would be possible, but we just start with 2 teams.

There are some good maps in ZD mega package which fits fine and are not over-played.
We also spare the BFG for the next Deathmatch session. Smile

Thanks a lot to the author for the gamemode.

This is also a good time to introduce Rise of the Triad Skins.



Settings:

Game Mode: CTF
IWAD: doom2.wad
PWAD: zdmegactf-1e.wad, wrecker3.wad, zds280.wad, zvox6.wad, rott_skins1.wad
Wad url: http://krawaserv.dyndns.org/wads

Maps: 05, 06, 13, 14, 15, 18, 20, 25, 27, 28, 29, 31, 33, 35, 36, 39, 44, 50, 51, 52
DMFLAGS: 16798788 / 4325376
Players: 20 + 30 spect slot
Skill: 4 // Nightmare!
Teamscorelimit: 5
Teams: 2
Timelimit: 12 mins
set core_strength 3000


Date: Saturday 12th January 2013
Euro: 19:30 GMT (14:30 EST)
USA: 02:00 GMT (21:00 EST)
Locations: [SDA] / Dwango United NJ


Last edited by Krawa on Mon May 25, 2015 6:39 pm; edited 3 times in total
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jumpo
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Joined: 24 Jun 2012
Location: Italia [SPQR]

PostPosted: Mon Jan 07, 2013 9:58 pm    Post subject: Reply with quote

Yo!
damn,..."4 teams would be possible" is cool!
sure i'm in
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Mon Jan 07, 2013 9:59 pm    Post subject: Reply with quote

Wacker sounds like a fun gameplay ! Smile
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capodecima
Unstoppable!


Joined: 05 Jun 2008
Location: Czech Republic

PostPosted: Tue Jan 08, 2013 2:43 am    Post subject: Reply with quote

Like this gamemode. I think i will there. Very Happy
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Ronald
Rontard


Joined: 17 Aug 2005
Location: Netherlands Clan: [QnB]

PostPosted: Tue Jan 08, 2013 7:46 am    Post subject: Reply with quote

That looks pretty cool, nice job guys! Very Happy
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Vojife
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Joined: 08 Nov 2012

PostPosted: Sat Jan 12, 2013 11:24 am    Post subject: Re: Wrecker Reply with quote

Gotta be there, I hope I don't miss this! =)
Sounds like tons of fun.
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Vojife
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Joined: 08 Nov 2012

PostPosted: Sat Jan 12, 2013 10:23 pm    Post subject: Wrecker played Reply with quote

Okay, I played it today and it was amazing! =)
A completely different experience from any other type, I think it should become zDaemon's official type like CTF, FFA, KOTH and so on. ;)
There are a few things I'd definitelly change though, but obviously it has a few weak points since it's a first version.
Well, first of all, I would certainly put in a "Your core is under attack" kind of thing - But that's probably pretty obvious, plus so far its jus a mod for CTF, so if it was a new type, it should be there, I think. =)
Then I would make the cores a bit bigger. I mean, they are very easy to overlook and are smaller and moer useless-looking than useless techno pillars. :D And since it would be bigger, it would have more lives. But then again, I did like how the core could be moved up and down in one of the maps, so... I don't know. It's just a suggestion.
And then, the biggest thing, which was probably planned from the start, I suppose, but is not there, the cores should NOT be damaged by the team it belongs to. It's impossible to defend.
Well, that was all just some minor changes and "bug fixes" or how to call it, but then I have a suggestion of repairing. There could be a weapon you have from the start (probably "slot" 1) and you would be able to slowly repair your own core when "shooting" at it continuously. But I don't know, it's just a suggestion, the bad thing about that would be 1v1 matches would be nearly infinite.
Anyway, that's it, and let me say again how much I love the mod and how much fun I had playing it! =)
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capodecima
Unstoppable!


Joined: 05 Jun 2008
Location: Czech Republic

PostPosted: Sat Jan 12, 2013 11:05 pm    Post subject: Reply with quote

i think it needs maps only for this thing. Also i think when one team score it would set both cores to 100 % , but anyway it was kinda fun , ggs
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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Sun Jan 13, 2013 4:10 am    Post subject: Reply with quote

Interesting mod idea; but horrible gameplay. Everybody just got in the way of others and spammed projectiles. 8vs8 and beyond wad a disgusting Clusterfuck.
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