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luca has entered the game!
Joined: 11 Feb 2011 Location: Argentina
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Posted: Thu Aug 16, 2012 12:21 am Post subject: Dynamic Duel II [NS] |
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-------------Dynamic Duel II------------
Description :A duel map with some Quake 3 fast gameplay and techdemo (sorta , I tryied to add polyobjets and use the zdoom 2.0 ACS but I failed at adding them , so I only use portals ) for the 1.09 version of zdaemon
Suggested Settings:
Gametype: DM
DMFLAGS: 283844
DMFLAGS2: 131072
Gravity: 80%
Screenshots:
Download:
http://wadhost.fathax.com/request.php?124
Suggestions and feedback are really appreciated !
PS:The NS duel map competition is still alive? , if so this is my submission.
Last edited by luca on Sun Sep 23, 2012 4:33 am; edited 2 times in total |
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Fluffles Unstoppable!
Joined: 31 Dec 2007
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Posted: Wed Aug 22, 2012 1:50 am Post subject: |
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I havent been able to play this multiplayer yet but this is a sweet map. It definitely reminds me of quake 3s dueling. I love the fact some of the walls have little jump bits where if you jump you can jump again and get to a higher place, not always the same path. The bfg is abit nuts with the two jump pads but meh it's a weapon to die for. This feels and looks like a solid NS map maybe at some point I can play it in a duel rather than looking around! |
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luca has entered the game!
Joined: 11 Feb 2011 Location: Argentina
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Posted: Wed Aug 22, 2012 3:27 am Post subject: |
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Thanks for the feedback Fluff !
Quote: | I love the fact some of the walls have little jump bits where if you jump you can jump again and get to a higher place |
I'm glad you like those walls because it wasn't intended , it was part of the detail.
Quote: | This feels and looks like a solid NS map maybe at some point I can play it in a duel rather than looking around! |
I will ask Manolo if he can make a server for this map . |
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Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
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Posted: Wed Aug 22, 2012 4:47 am Post subject: |
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Very nice map; congratulations. |
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Fluffles Unstoppable!
Joined: 31 Dec 2007
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Posted: Thu Aug 23, 2012 12:43 am Post subject: |
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haha that wall was pretty lucky then! Please post if a server does get created, I'd love to try it. |
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ManoLO On a Rampage!
Joined: 13 Jan 2009 Location: 3. Kuhdorf von links
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Posted: Thu Aug 23, 2012 2:33 am Post subject: |
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Quote: | I will ask Manolo if he can make a server for this map . |
Done. I say: Try out that map guys and gorts, itīs really well crafted |
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Fluffles Unstoppable!
Joined: 31 Dec 2007
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Posted: Thu Aug 23, 2012 6:48 pm Post subject: |
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I played it again as multiplayer and got to say the server needs to not have instant switching and less air control, I can cheat and get onto the bfg by just jumping with the air control also the instant switching needs working as i can do chaingun/ssg combos out of no where which isn't that fair.
It plays really well in a duel you can control the middle, control spawns well. the rocket launcher is cool on this map (speed up etc) makes it a good viable weapon to smash someone head to head.
Cant fault anything on the map other than it just needs the right settings for it to work really well. |
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ManoLO On a Rampage!
Joined: 13 Jan 2009 Location: 3. Kuhdorf von links
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Posted: Fri Aug 24, 2012 3:07 pm Post subject: |
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Jo. Just hosted with the recommended settings. Removed Instant Weapon Switch and lowered Air Control now. Hope this fits better. |
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luca has entered the game!
Joined: 11 Feb 2011 Location: Argentina
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Posted: Sun Sep 02, 2012 11:45 pm Post subject: |
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Good news ! , here is a update of the map which it fixes a stairs bug and a couple of unaligned textures.
Download
There is uptdate of the DMFLAGS in the topic and the .txt file (Thanks Fuffles for the settings suggestion)
Also Dannyboy decided to run a tourney with this wad , click here to view the tourney details:
http://forums.zdaemon.org/viewtopic.php?p=266005#266005
Last edited by luca on Sun Sep 23, 2012 4:32 am; edited 1 time in total |
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capodecima Unstoppable!
Joined: 05 Jun 2008 Location: Czech Republic
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Posted: Fri Sep 07, 2012 9:13 pm Post subject: |
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Hey , i like this map , i like weapons placement , layout at all, but what i have problem here is colors. I wasnt never so cunfused like here. Bcz all respawn points looks quite same. So i am always very confused where i am lol. I think more cool colors for differentiate spawn points could help this map a lot. |
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jac0b On a Rampage!
Joined: 19 Feb 2012
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Posted: Sat Sep 22, 2012 4:34 pm Post subject: |
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In taking a quick look at this in single player mode, I really like the way it looks and feels. The music, architecture, and textures all contribute to an intense, face-paced feel, similar to that of CDuel_.
I like the lighting effects that you've used around the ceiling lamps and at the BFG location. The windows looking out to the horizon, detail work on the buildings and banner in the upper vertical area, slow moving sky, colored door textures, and particle fountains are also nice.
Looking forward to seeing this one played... |
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luca has entered the game!
Joined: 11 Feb 2011 Location: Argentina
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Posted: Sun Sep 23, 2012 5:45 am Post subject: |
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Thanks for the reviews and sorry for the late response.
Quote: | i have problem here is colors. I wasnt never so cunfused like here. Bcz all respawn points looks quite same. So i am always very confused where i am lol. I think more cool colors for differentiate spawn points could help this map a lot.
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Yeah I know most of the textures are brown , but I tried to make the recognisable parts of the map with the structures and detail so I don't think it should have more colours.
Quote: | I like the lighting effects that you've used around the ceiling lamps and at the BFG location. The windows looking out to the horizon, detail work on the buildings and banner in the upper vertical area, slow moving sky, colored door textures, and particle fountains are also nice. |
One of my goals was trying to make an immersive atmosphere , something like a rusted and abandoned space station.
Quote: | Looking forward to seeing this one played... |
There is currently two servers hosted with this wad :
zds://208.167.245.121:10601
zds://85.214.234.197:10014
PM me in IRC ([XXX]Black-Star) when you got time to play a few matches |
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Fluffles Unstoppable!
Joined: 31 Dec 2007
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Posted: Sun Sep 23, 2012 7:04 pm Post subject: |
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There is one bug I did notice while playing games on this map, next to the BFG if you shoot rockets to try and kill anyone getting the bfg they fly through the wall. Might want to reinforce that wall somehow. |
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luca has entered the game!
Joined: 11 Feb 2011 Location: Argentina
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Posted: Sat Oct 06, 2012 1:56 am Post subject: |
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Sorry again for the late response.
Quote: | There is one bug I did notice while playing games on this map, next to the BFG if you shoot rockets to try and kill anyone getting the bfg they fly through the wall. |
I spend some hours trying to reproduce the bug but I couldn't make it .If anyone has a demo of how to reproduce the bug It would be greatly apreciated. |
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Fluffles Unstoppable!
Joined: 31 Dec 2007
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Posted: Sun Oct 07, 2012 4:04 pm Post subject: |
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luca wrote: | Sorry again for the late response.
Quote: | There is one bug I did notice while playing games on this map, next to the BFG if you shoot rockets to try and kill anyone getting the bfg they fly through the wall. |
I spend some hours trying to reproduce the bug but I couldn't make it .If anyone has a demo of how to reproduce the bug It would be greatly apreciated. |
I can show you if you want. I'm available all day today, I'm on #zdplayers. |
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phenex2 Unstoppable!
Joined: 10 Jan 2008
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Posted: Sun Oct 07, 2012 4:23 pm Post subject: |
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ideally make a demo please in case its a zdaemon bug! |
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Fluffles Unstoppable!
Joined: 31 Dec 2007
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phenex2 Unstoppable!
Joined: 10 Jan 2008
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Posted: Thu Oct 25, 2012 10:42 pm Post subject: |
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ok i just checked. two reasons for this anomaly:
1. the rockets are modded to fly faster.
2. the walls are too thin.
it also happens in zd 1.08 and the latest zdoom so its a modding/mapping issue. |
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UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
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Posted: Sun Dec 23, 2012 2:38 pm Post subject: |
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Simply awesome Luca.
You've become a great mapper.
Keep bringing those maps! |
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