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Empyre Unstoppable!
Joined: 13 Dec 2006 Location: Texas, USA
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Posted: Mon Sep 05, 2011 5:37 am Post subject: Ignore unknown Things, especially editor Things |
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Once in a while, a mapper like me will forget to delete the Doombuilder 3D Mode Start Thing (32000). Then, it shows up in the map as a red <!> sprite. My request is for ZDaemon to simply ignore such Things, or maybe even all unknown Things, as if they aren't there. |
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Serp_i_Molot Unstoppable!
Joined: 19 Apr 2007 Location: Knee Deep in the Dead
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Posted: Mon Sep 05, 2011 6:17 pm Post subject: |
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Not a bad idea; however, the unknown Thing jumps out at me when I am testing the map, so I go back in to remove it. As a map developer, you need to test out your maps before they become public. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Tue Sep 06, 2011 11:30 am Post subject: |
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I think I might've suggested this to someone in the past and then had it explained to me why it is a bad idea.
Just because you're testing in Zdaemon, doesn't mean you might not want your maps to run on some other port which might throw a complete fit if it sees an unknown thing.
Some people have actually replaced the unknown thing sprite to use as a decoration in their maps.
If you want it gone from something you wanna run serverside then simply make a small patchwad which blanks the UNKNA0 sprite. |
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Empyre Unstoppable!
Joined: 13 Dec 2006 Location: Texas, USA
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Posted: Tue Sep 06, 2011 12:39 pm Post subject: |
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Understood. |
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Sr69Mm-jC Unstoppable!
Joined: 21 Jul 2011
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Posted: Tue Sep 06, 2011 1:03 pm Post subject: |
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Cybershark, that's a really good point there. Never thought of that. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Wed Sep 07, 2011 3:06 am Post subject: |
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Just passing on other people's wisdom.
Also Empyre, you shouldn't have to worry about deleting the 3D mode starts. I never did. Simply make sure you give them the flag value 0 (so they will not appear in any game mode, ever) and everything will be golden. |
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Sr69Mm-jC Unstoppable!
Joined: 21 Jul 2011
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Posted: Wed Sep 07, 2011 6:59 am Post subject: |
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I personally don't even use 3d mode start object...
What is the point of it? DB saves coordinates and angles of camera during one session anyway, I mean, you can go 3d mode -> fly somewhere -> go 2d mode -> go 3d mode again -> you are right where you were last time.
The only disadvantage of not using the object is that you have to fly back to your map each time you open your map in DB. That's really a deal of only a few seconds. |
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spacepirate AssPants
Joined: 25 Jan 2005 Location: que pasa
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Posted: Wed Sep 07, 2011 1:43 pm Post subject: |
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How about just showing it in the console (thing # not recognized). That way you do know there is something wrong in the map.
What the person above says. Don't place the player 1 start yet only at the end of your map, so it will act like that. |
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pErf3ct _DaRk_ Unstoppable!
Joined: 07 Oct 2007 Location: France - Teh 21
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Posted: Wed Sep 07, 2011 6:50 pm Post subject: |
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Or there's even easier, uncheck every flag when you place the 3D mode start. Builder will notice it while it won't show up at all in-game, no matter the port. |
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Sr69Mm-jC Unstoppable!
Joined: 21 Jul 2011
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Posted: Thu Sep 08, 2011 1:35 am Post subject: |
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Good job reading the topic, pErf3ct _DaRk_ |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Sat Sep 17, 2011 7:21 pm Post subject: |
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Is there an echo in this thread, or what? |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Sat Sep 17, 2011 8:27 pm Post subject: |
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Adding my own two cents to the thread: there are enough workarounds to suppress these unknown things, so I'd vote not to change it. |
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Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
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Posted: Sat Sep 17, 2011 11:18 pm Post subject: |
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OK |
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