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Disciple-X Dominating!
Joined: 20 Jan 2004
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Posted: Mon Oct 09, 2006 12:23 pm Post subject: Crimson: New teaser shot |
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I still need to work on the sector floor lighting a tad, but I figured people may get a kick out of the all around structure design of this level. So, here are a couple of pics. Still a work in progress though.
http://img143.imageshack.us/img143/6220/dm20061009071820ax2.gif
http://img143.imageshack.us/img143/6093/dm20061009071518ho9.gif
Oops, I fogot to change the left side texture depicted in the first link. If you notice, the right side properly reflects shadow and light detail as the lightsources are radiating upward... but the left side reflected an inverse effect (even though the light source is also going updward). I should've fixed that before I posted these shots. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Mon Oct 09, 2006 4:21 pm Post subject: |
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stunning as always |
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tourettes Guest
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Posted: Mon Oct 09, 2006 8:25 pm Post subject: |
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Looking great!
One thing though, I was thinking, the standard doom marine with bright pretty colors is going to kind of stand out. It might make the wad look alot better, if the standard marine was just color black or dark grey, and the helmet is what changed color not the body. |
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[n00b]Adereth Spamming!
Joined: 16 Jul 2005 Location: Oh god, what year is this?!
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Posted: Mon Oct 09, 2006 8:53 pm Post subject: |
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One of Disciple's stated objectives is to build a completely fresh IWAD. This includes new Doomguy. |
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BlackShark God like!
Joined: 08 May 2006 Location: The Doom Engine (i_video source file to be exact)
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Posted: Mon Oct 09, 2006 9:10 pm Post subject: |
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That would be cool |
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Disciple-X Dominating!
Joined: 20 Jan 2004
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Posted: Mon Oct 09, 2006 9:17 pm Post subject: |
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Huh? well, it is an objective... but the base marine sprite is going to have to do for now. Seeing as though the wad is OS geared (beleive it or not), I also have to insure that all weapons and sprites are immediately recognizable and match the base sprites almost pixel-per-pixel in size. Also, the story elements of Crimson incorporate the standard marine combat uniform found in all PC versions of Doom, so I can not actually change the color scheme so to speak... but I may be able to add more details. A base marine sprite replacement would most likely find itself in the final 32 level version. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Mon Oct 09, 2006 10:28 pm Post subject: |
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*votes for scaled sprites* |
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tourettes Guest
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Posted: Mon Oct 09, 2006 11:27 pm Post subject: |
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Cybershark wrote: | *votes for scaled sprites* |
Yes, I dont want a different sprite, It just would fit alot better if the base color wasnt green and couldnt be changed to blue or red. Ya know?
Last edited by tourettes on Tue Oct 10, 2006 12:33 am; edited 1 time in total |
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Disciple-X Dominating!
Joined: 20 Jan 2004
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Posted: Tue Oct 10, 2006 12:20 am Post subject: |
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The helment, pads, and boots need to stay as they are. However, I understand your point of view regarding their being too much green. There are many ways to turn all that green into a minimal splash of green. We shall see what happens. |
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Consigliori God like!
Joined: 12 Feb 2004 Location: Where ya least expect him...
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Posted: Tue Oct 10, 2006 12:43 am Post subject: |
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That looks really nice, pleasepleaseplease stick a lovely 1on1 map in there. A
map that looks that good surely plays like a dream. |
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Disciple-X Dominating!
Joined: 20 Jan 2004
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Posted: Tue Oct 10, 2006 12:45 am Post subject: |
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sorry for this response... it is an edited post as my browser caused a double post on this topic.
Anyhow, to go ahead and reassure you, there are a good amount of 1on1 maps for the beta 6 release (the map in the screenshots is one of them). It will not be 100% FFA like Beta 5... although the FFA maps were also 1on1. |
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BAZOOKA Unstoppable!
Joined: 10 Feb 2004
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Posted: Tue Oct 10, 2006 1:40 am Post subject: |
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Is this for Zdaemon? really great effects! |
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Disciple-X Dominating!
Joined: 20 Jan 2004
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Posted: Tue Oct 10, 2006 1:51 am Post subject: |
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Built off of Zdaemon, so 100% Zdaemon compatible. It will also work in different ways depending on what source port you use. If you use Gzdoom, the wad will take advantage of the Gzdoom special effects, if you use Skulltag, it will throw in skull tag weaponry (though Gzdoom and skulltag features have not been 100% implemented into the wad yet). |
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tourettes Guest
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Posted: Tue Oct 10, 2006 2:15 am Post subject: |
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get a demo out for this version! youve been teaseing us with this version all year!!!! |
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Disciple-X Dominating!
Joined: 20 Jan 2004
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Posted: Tue Oct 10, 2006 2:21 am Post subject: |
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Has to be perfect (or just right in other words) before it's offical beta release. |
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tourettes Guest
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Posted: Tue Oct 10, 2006 2:37 am Post subject: |
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Disciple-X wrote: | Has to be perfect (or just right in other words) before it's offical beta release. |
How bout just I get a copy? eh? hehe
say hello to mr. washington.... |
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Swag Unstoppable!
Joined: 27 Jan 2006 Location: Wisconsin
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Posted: Tue Oct 10, 2006 2:37 am Post subject: |
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Really nice looking, just amazed that THIS IS DOOM!
Anyways, beta5 was great this seems to be even better....
Keep up the good work! |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Tue Oct 10, 2006 3:00 am Post subject: |
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Yes, it's looking very good.
I can't believe how much this wad has progressed since I first saw it. You're a pretty talented mapper, and I'm almost 100% sure this wad will rank up there with other famous wads like Surge, Greenwar, and Exec. Be sure that you submit this to Doomworld's T/NC. You'll get alot more attention that way. |
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tourettes Guest
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Posted: Tue Oct 10, 2006 3:08 am Post subject: |
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Whats T/NC mean? |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Tue Oct 10, 2006 10:17 pm Post subject: |
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tourettes wrote: | Whats T/NC mean? |
Behold |
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