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PWAD Release 09/08/2005: tdm1.wad

 
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[dui]tdeath
has entered the game!


Joined: 23 Aug 2005
Location: Archer City, TX

PostPosted: Thu Sep 08, 2005 7:02 am    Post subject: PWAD Release 09/08/2005: tdm1.wad Reply with quote

My first attempt at a pwad since 1996, please go easy on me guys Smile

Three forms available here, 2 include the wad information txt file requested:

SFX Archive:

http://www.uniksystems.com/wads/tdm1.exe

ZIP Archive:

http://www.uniksystems.com/wads/tdm1.zip

Straight pwad:

http://www.uniksystems.com/wads/tdm1.wad

propz to mf_doom, I would have quit without the support - let me know if there's any issues with the above urls

peace,

tdeath
[tdeath@uniksystems.com] Exclamation
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[dui]tdeath
has entered the game!


Joined: 23 Aug 2005
Location: Archer City, TX

PostPosted: Mon Sep 12, 2005 6:00 am    Post subject: blah Reply with quote

someone let me know if and/or when this will be reviewed if possible, I want to make improvements and whatnot just need some feedback, not sure if it's worth reviewing since it's a first attempt at a map in years, and I used waded (argh.)
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Samiam
G-String Warrior


Joined: 01 Apr 2004
Location: England - http://www.limpgimps.co.uk/

PostPosted: Mon Sep 12, 2005 8:41 am    Post subject: Reply with quote

This will be reviewed Smile the ftp part of ZDReview was down for a while so no one could upload. We are also short of regular reviewers atm Confused
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AK-01
Unstoppable!


Joined: 02 May 2005
Location: CCCP

PostPosted: Mon Sep 12, 2005 10:28 am    Post subject: Reply with quote

I saw map. It is really nice. Being a new school mapper i must say "it sucks it is not detailed it is not intresting" but i wont. I want everyone to know that my favorite FFA wad is Greenwar, wich is not detailed. I think this map is not about art and beauty - it is about gameplay. I noticed that 4 FFA could be very and very fun here, weapon placement is good enough to provide fast and furious FFA games. About map`s layout i think those lifts in center r pretty pointless, u better just make stairsteps leads to each lift, because the delay of them is too big, and u can`t change it in regular doom format.
Anyway i think this map deserve to be played. It is really as good as some of greenwar maps. Good job. 6/10
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izm_
God like!


Joined: 24 May 2004

PostPosted: Mon Sep 12, 2005 10:52 am    Post subject: Reply with quote

Samiam, I'm still willing to review some maps if needed.
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Samiam
G-String Warrior


Joined: 01 Apr 2004
Location: England - http://www.limpgimps.co.uk/

PostPosted: Tue Sep 13, 2005 9:59 am    Post subject: Reply with quote

Reviewed by ak-01
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Samiam
G-String Warrior


Joined: 01 Apr 2004
Location: England - http://www.limpgimps.co.uk/

PostPosted: Sat Sep 24, 2005 10:24 am    Post subject: Reply with quote

Hosted on GSN #10
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