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  Topic: FYBO #329 - Nowhere-X
UberGewei

Replies: 0
Views: 45

PostForum: Frag Your Brains Out   Posted: Wed Feb 21, 2018 12:00 pm   Subject: FYBO #329 - Nowhere-X
Hey Folks, let's play .
Nowhere-X is a mapset created by The Waffle King (Dan Twomey), this is his final release of Nowhere-X.
This wadfile contains six levels from the first series, along with fo ...
  Topic: FYBO #328 - LESION2
UberGewei

Replies: 0
Views: 83

PostForum: Frag Your Brains Out   Posted: Fri Feb 16, 2018 7:36 pm   Subject: FYBO #328 - LESION2
Time for .
These 7 maps were forged by Cybershark (Yes, spacepirate! Cybershark Shocked).
Anyone familiar with Cybersharks' maps knows that there is almost always a theme attached to them.
That can al ...
  Topic: Dehacked Spawn desync in online mode
UberGewei

Replies: 9
Views: 2352

PostForum: Confirmed Bugs   Posted: Tue Feb 13, 2018 10:21 pm   Subject: Dehacked Spawn desync in online mode
Actually I still have the original test-wad, because i keep archiving stuff.
The bug is still present in 1.10 B09.

I have recorded a video so you can clearly see the issue.
https://www.youtube.co ...
  Topic: Problem with dehacked/terrain sounds
UberGewei

Replies: 6
Views: 2584

PostForum: Unconfirmed Bugs   Posted: Mon Feb 12, 2018 12:39 am   Subject: Re: Problem with dehacked/terrain sounds
The same applies to footstep sounds. Footstep sounds were achieved by spawning a splasher thing on player moving frames, and when that thing falls on the floor it generates terrain sound. This won't w ...
  Topic: Dehacked Spawn desync in online mode
UberGewei

Replies: 9
Views: 2352

PostForum: Confirmed Bugs   Posted: Sun Feb 11, 2018 11:37 pm   Subject: Dehacked Spawn desync in online mode
Does this still happen? Could you provide a (new) test wad?
  Topic: FYBO #325 - Cybercrime 3.0
UberGewei

Replies: 16
Views: 395

PostForum: Frag Your Brains Out   Posted: Sun Feb 11, 2018 11:33 pm   Subject: FYBO #325 - Cybercrime 3.0
https://youtu.be/NUA77fnWREA

Nice video man! (:
  Topic: Script activator is lost after morphing
UberGewei

Replies: 9
Views: 1904

PostForum: Fixed Bugs   Posted: Sun Feb 11, 2018 11:19 pm   Subject: Script activator is lost after morphing
Demo wad:

Thanks for the upload Krawa, appreciated.

First switch: Tags you with a TID (PlayerNumber + PLAYERTIDBASE).
Second switch: A for loop that checks if your TID is present in Activator[ ...
  Topic: FYBO #327 - NSEXL_B
UberGewei

Replies: 0
Views: 72

PostForum: Frag Your Brains Out   Posted: Sun Feb 11, 2018 11:13 am   Subject: FYBO #327 - NSEXL_B
Back in 2006, Dennis "Exl" Meuwissen released wad.
10 maps designed for mouselook\jump play, initially designed for 1 on 1 gameplay and "maybe 4 player FFA's".
Which should ma ...
  Topic: Doomed in SPACE: RELEASED! Jan 2018
UberGewei

Replies: 45
Views: 9560

PostForum: ZDReview   Posted: Sat Feb 03, 2018 6:42 pm   Subject: Doomed in SPACE: RELEASED! Jan 2018
Good to see this finished, must admit that I completely forgot about this project Embarassed. You never got that map I did for this one. If you're still interested in it and merging it into some 1.1 vers ...
  Topic: Crashing in console
UberGewei

Replies: 2
Views: 1383

PostForum: Unconfirmed Bugs   Posted: Wed Jan 31, 2018 10:37 pm   Subject: Crashing in console
I do remember this from back in the day, but didn't happen to me for a long while. Guess this will take several people with different setups to fully rule this out.
  Topic: Crashing in console
UberGewei

Replies: 2
Views: 1383

PostForum: Unconfirmed Bugs   Posted: Wed Jan 31, 2018 10:22 pm   Subject: Crashing in console
The cursor appeared for me, but the game didn't crash nor did I get any strange messages.
  Topic: Tutti-frutti effect
UberGewei

Replies: 3
Views: 1673

PostForum: Pending Requests   Posted: Wed Jan 31, 2018 8:15 pm   Subject: Tutti-frutti effect
This one is hard to classify, because it happens in vanilla Doom aswell.
It is the way texture rendering works by the original Doom engine.

"If the wall is taller than the texture, than the t ...
  Topic: FYBO #326 - IDDQD1
UberGewei

Replies: 0
Views: 101

PostForum: Frag Your Brains Out   Posted: Wed Jan 31, 2018 1:38 pm   Subject: FYBO #326 - IDDQD1
So there we go, an oldie from the IDDQD clan. ,
Let's see how these 32 maps do in an online match.

http://hs.keystone.gr/zdmaps/anim/iddqd1.gif

Sunday, February 4

The session starts at 19:0 ...
  Topic: Any actor's scaled texture cut's with sector_heigh
UberGewei

Replies: 5
Views: 2064

PostForum: Confirmed Bugs   Posted: Wed Jan 31, 2018 1:20 pm   Subject: Any actor's scaled texture cut's with sector_heigh
Yes, ran into this a couple of times myself before.

Made a test wad, with an upscaled Caco and a downscaled Imp within Transfer_Height sectors.
http://85.214.149.120/demowads/scaled_actor_test.zi ...
  Topic: Invisible things under water
UberGewei

Replies: 3
Views: 865

PostForum: Rejected Bugs   Posted: Wed Jan 31, 2018 12:28 pm   Subject: Invisible things under water
http://85.214.149.120/demowads/transfer_height_test.zip

So, here's a new test wad. Don't mind the left and right sectors, they are there for testing purposes. Compared to ZDoom they act the same.
...
  Topic: FYBO #325 - Cybercrime 3.0
UberGewei

Replies: 16
Views: 395

PostForum: Frag Your Brains Out   Posted: Wed Jan 31, 2018 11:26 am   Subject: FYBO #325 - Cybercrime 3.0
I am pretty sure Cybershark made this....

I've seen some ignorant people, but you are next level Rolling Eyes.
  Topic: ACS: Disconnect called when out of lives (SURVIVAL)
UberGewei

Replies: 3
Views: 1937

PostForum: Rejected Bugs   Posted: Sun Jan 28, 2018 11:01 pm   Subject: ACS: Disconnect called when out of lives (SURVIVAL)
As long as you have lives left: the death script is called, if you die in your last live: disconnect script is called.

ZD seems to handle this correctly.

https://zdoom.org/wiki/script_types#DISC ...
  Topic: FYBO #325 - Cybercrime 3.0
UberGewei

Replies: 16
Views: 395

PostForum: Frag Your Brains Out   Posted: Fri Jan 26, 2018 3:07 pm   Subject: FYBO #325 - Cybercrime 3.0
Fragfest.wad might make it to FYBO too someday! Razz

Sure man will keep it in mind! (:

Edit - if you send me the right wadfile, I can plan it in.
  Topic: FYBO #325 - Cybercrime 3.0
UberGewei

Replies: 16
Views: 395

PostForum: Frag Your Brains Out   Posted: Thu Jan 25, 2018 1:18 pm   Subject: FYBO #325 - Cybercrime 3.0
http://forums.zdaemon.org/viewtopic.php?t=14798&highlight=cybercrime
  Topic: FYBO #325 - Cybercrime 3.0
UberGewei

Replies: 16
Views: 395

PostForum: Frag Your Brains Out   Posted: Thu Jan 25, 2018 1:04 pm   Subject: FYBO #325 - Cybercrime 3.0
No this is made by Cybershark

? That's not what I read from the [url=http://hs.keystone.gr/zdmaps/showtext.php?name=cybercrime3].txt file.

I believe that Cybershark made an addon for this. Calle ...
 
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