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  Topic: Script activator is lost after morphing
Kilgore

Replies: 9
Views: 1904

PostForum: Fixed Bugs   Posted: Wed Feb 14, 2018 1:33 pm   Subject: Script activator is lost after morphing
Are you sure it's fixed? you guys are talking about TIDs (which DO work), but I think Body-Guard complains about the activator: not the TIDs. Can you please check that guys? TIA.
  Topic: You can avoid inventory reset by not spawning on map01.
Kilgore

Replies: 3
Views: 1346

PostForum: Fixed Bugs   Posted: Sun Feb 11, 2018 10:35 pm   Subject: You can avoid inventory reset by not spawning on map01.
Fixed too; thanks Krawa for everything.
  Topic: [1.10 and 1.09] Earthquakes don't affect cameras
Kilgore

Replies: 1
Views: 1416

PostForum: Fixed Bugs   Posted: Sun Feb 11, 2018 6:56 pm   Subject: [1.10 and 1.09] Earthquakes don't affect cameras
Fixed. Thanks for the wad Xsnake.
  Topic: [C/S] Stealth monsters do not work correctly online
Kilgore

Replies: 6
Views: 895

PostForum: Fixed Bugs   Posted: Sun Feb 11, 2018 5:45 pm   Subject: [C/S] Stealth monsters do not work correctly online
Fixed. Thanks for the wad Krawa.
  Topic: Bug when wall disappears during map
Kilgore

Replies: 5
Views: 2141

PostForum: Fixed Bugs   Posted: Sun Feb 11, 2018 3:01 pm   Subject: Bug when wall disappears during map
Fixed with [url=http://forums.zdaemon.org/viewtopic.php?t=16455]Moving floors and Loss.
  Topic: Invulnerable Voodoo Doll
Kilgore

Replies: 2
Views: 1733

PostForum: Fixed Bugs   Posted: Sun Feb 11, 2018 2:28 pm   Subject: Invulnerable Voodoo Doll
Fixed. Thanks for the test wad Krawa.
  Topic: Ambient sound removal via ACS does not work online
Kilgore

Replies: 3
Views: 1373

PostForum: Fixed Bugs   Posted: Sun Feb 11, 2018 3:07 am   Subject: Ambient sound removal via ACS does not work online
Fixed. Thanks Krawa for the test wad.
  Topic: FadeRange and FadeTo do not work online
Kilgore

Replies: 3
Views: 924

PostForum: Fixed Bugs   Posted: Sun Feb 11, 2018 3:02 am   Subject: FadeRange and FadeTo do not work online
Fixed. Thanks Krawa for the test wad.
  Topic: Projectiles spawned with ACS Spawn are not visible online
Kilgore

Replies: 6
Views: 2594

PostForum: Fixed Bugs   Posted: Sat Feb 10, 2018 11:37 pm   Subject: Projectiles spawned with ACS Spawn are not visible online
I think that was resolved when we added the dehacked flag "NOSPEEDCHECK". Apply it to the projectiles you want, and they'll be exempt from auto-destruction when they're stationary.
  Topic: Sectors do not waggle with floor waggle.
Kilgore

Replies: 3
Views: 2597

PostForum: Fixed Bugs   Posted: Sat Feb 10, 2018 8:03 pm   Subject: Sectors do not waggle with floor waggle.
Fixed.
  Topic: [1.10b01] Weapon refresh & DMFlag switching - Spectating
Kilgore

Replies: 2
Views: 1346

PostForum: Fixed Bugs   Posted: Sat Feb 10, 2018 6:48 pm   Subject: [1.10b01] Weapon refresh & DMFlag switching - Spectating
Fixed
  Topic: Coop spy gets stuck in camera view.
Kilgore

Replies: 5
Views: 1172

PostForum: Fixed Bugs   Posted: Sat Feb 10, 2018 10:27 am   Subject: Coop spy gets stuck in camera view.
Thanks evo; fixed now.
  Topic: CreateTranslation not working correctly online
Kilgore

Replies: 2
Views: 1643

PostForum: Fixed Bugs   Posted: Wed Feb 07, 2018 5:18 pm   Subject: CreateTranslation not working correctly online
Fixed
  Topic: Coop spy gets stuck in camera view.
Kilgore

Replies: 5
Views: 1172

PostForum: Fixed Bugs   Posted: Wed Feb 07, 2018 4:08 am   Subject: Coop spy gets stuck in camera view.
Does anyone have a copy of the test wad? dogsoft does not appear to function.
  Topic: Deactivate/activate ambient sound
Kilgore

Replies: 2
Views: 112

PostForum: Fixed Bugs   Posted: Tue Feb 06, 2018 1:31 am   Subject: Deactivate/activate ambient sound
Fixed.
  Topic: Moving floors and Loss
Kilgore

Replies: 3
Views: 1217

PostForum: Fixed Bugs   Posted: Sun Feb 04, 2018 8:32 pm   Subject: Moving floors and Loss
Should be fixed in the upcoming release.
  Topic: [1.10] Wierd juddering
Kilgore

Replies: 5
Views: 2054

PostForum: Confirmed Bugs   Posted: Sun Feb 04, 2018 8:30 pm   Subject: [1.10] Wierd juddering
It's something in uncapped: totally unrelated to netcode. We'll resolve it as soon as we can figure it out.
  Topic: Wrongly drawn console with retain_console
Kilgore

Replies: 6
Views: 944

PostForum: Fixed Bugs   Posted: Fri Feb 02, 2018 1:01 pm   Subject: Wrongly drawn console with retain_console
Fixed too Smile
  Topic: Should friendly monsters really count towards boss specials?
Kilgore

Replies: 1
Views: 77

PostForum: Implemented Requests   Posted: Fri Feb 02, 2018 12:08 pm   Subject: Should friendly monsters really count towards boss specials?
Implemented.
  Topic: [ACSish] Monster counter on client out of sync with server
Kilgore

Replies: 2
Views: 254

PostForum: Fixed Bugs   Posted: Thu Feb 01, 2018 7:26 pm   Subject: [ACSish] Monster counter on client out of sync with server
Should be fixed: new netcode was added to handle such desyncs.
 
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