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  Topic: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Exl

Replies: 293
Views: 105011

PostForum: Wad Editing   Posted: Sat Jun 27, 2009 12:06 am   Subject: Spacepirate's 3-wayCTF Pack Thread (as promised!)
I had forgotten that too greatly varying heights is more problematic in a game like Doom, especially a port which uses software rendering. Aiming down there is a bitch Smile It does indeed make it less ' ...
  Topic: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Exl

Replies: 293
Views: 105011

PostForum: Wad Editing   Posted: Fri Jun 26, 2009 11:07 pm   Subject: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Updated map02 and 16 at http://www.dvdflick.net/storage/3wayctf_exl.zip Data wad unchanged.

Changes for map02; made the base entrance wider, raised overall brightness by 2 light levels, moved some ...
  Topic: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Exl

Replies: 293
Views: 105011

PostForum: Wad Editing   Posted: Thu Jun 11, 2009 9:22 am   Subject: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Also, have you ever considered doing something different than just the trilateral symmetry?

What did you have in mind? Something involving silent teleport lines, or just 3 bases next to each other?
  Topic: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Exl

Replies: 293
Views: 105011

PostForum: Wad Editing   Posted: Wed Jun 10, 2009 9:02 pm   Subject: Spacepirate's 3-wayCTF Pack Thread (as promised!)
It depends on the running time of the map. From the looks of it the path is fairly straight with a couple of kinks in it...quicker than map 29's various paths and jiggery-pokery.

It's 17-18 seconds ...
  Topic: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Exl

Replies: 293
Views: 105011

PostForum: Wad Editing   Posted: Wed Jun 10, 2009 6:43 am   Subject: Spacepirate's 3-wayCTF Pack Thread (as promised!)
I was afraid someone was going to mention that. Do you think cutting certain parts short woll help? Parts such as the center, walkway up to the jumppads, top, left and right parts of the "flagroo ...
  Topic: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Exl

Replies: 293
Views: 105011

PostForum: Wad Editing   Posted: Tue Jun 09, 2009 10:53 pm   Subject: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Updated map16. Did I mention I hate mirroring 3-way maps?

http://www.dvdflick.net/storage/3wayctf_exl.zip

Only map16 has changed, the data and map02 have not been altered, but they're there for ...
  Topic: Gentleman, I present; the intellectual capacity of a Chav
Exl

Replies: 44
Views: 20810

PostForum: General Offtopic Chat   Posted: Tue Jun 09, 2009 10:05 pm   Subject: Gentleman, I present; the intellectual capacity of a Chav
Be very very careful, he is going to cum for you. Cum for your mug.
  Topic: Gentleman, I present; the intellectual capacity of a Chav
Exl

Replies: 44
Views: 20810

PostForum: General Offtopic Chat   Posted: Mon Jun 08, 2009 10:12 pm   Subject: Gentleman, I present; the intellectual capacity of a Chav
The Chav must be pretty good at English. I can't even understand half of it because of its sophisticamatedness!
  Topic: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Exl

Replies: 293
Views: 105011

PostForum: Wad Editing   Posted: Fri May 29, 2009 3:43 pm   Subject: Spacepirate's 3-wayCTF Pack Thread (as promised!)
I'd say reaching 12 finished maps is great already. Then you could leave the rest for a possible 2nd pack.

My map16 has undergone some detailing and small changes, but I have to re-mirror it. I wil ...
  Topic: Visual C++ 2005...
Exl

Replies: 4
Views: 3329

PostForum: General Offtopic Chat   Posted: Sat Mar 28, 2009 10:57 pm   Subject: Visual C++ 2005...
http://en.wikipedia.org/wiki/Microsoft_Windows_SDK
  Topic: issue with windows task manager
Exl

Replies: 5
Views: 3557

PostForum: General Offtopic Chat   Posted: Sat Mar 21, 2009 3:21 pm   Subject: issue with windows task manager
Double-click it.
  Topic: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Exl

Replies: 293
Views: 105011

PostForum: Wad Editing   Posted: Mon Mar 16, 2009 4:14 pm   Subject: Spacepirate's 3-wayCTF Pack Thread (as promised!)
All weapons are accounted for in map16, including the Chainsaw and Berserk Pack. BFG should be accessible only once per team, plasma requires two people to get. The plasma in map02 is available for a ...
  Topic: I/O error wrecked my WAD
Exl

Replies: 8
Views: 5832

PostForum: Wad Editing   Posted: Sun Mar 08, 2009 1:13 am   Subject: I/O error wrecked my WAD
Don't work on the same WAD file in more than one program at the same time, and make periodical backups. Doom Builder does this automatically doesn't it?
  Topic: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Exl

Replies: 293
Views: 105011

PostForum: Wad Editing   Posted: Fri Feb 27, 2009 4:43 pm   Subject: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Not sure what happened with the testing the 21st...

Here's my map16 anyway. http://www.dvdflick.net/storage/3wayctf_exl.zip map02 + misc. data is in there too.
  Topic: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Exl

Replies: 293
Views: 105011

PostForum: Wad Editing   Posted: Sun Feb 15, 2009 5:44 pm   Subject: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Worst quoted the player start numbers wrong I think. The green one should've been 5083, at least this one does not show a ! in ZDaemon. Updated http://www.dvdflick.net/storage/3wayctf_map02.zip again.
  Topic: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Exl

Replies: 293
Views: 105011

PostForum: Wad Editing   Posted: Sat Feb 14, 2009 11:54 pm   Subject: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Exl: You've used the particle fountains for both team starts and particle effects for the teleporters? Confused
You should use the new convention for the team starts:
5080 - Blue Start
5081 - Red Start ...
  Topic: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Exl

Replies: 293
Views: 105011

PostForum: Wad Editing   Posted: Sat Feb 14, 2009 8:12 pm   Subject: Spacepirate's 3-wayCTF Pack Thread (as promised!)
Exl's map is definitely not working.

Run the 3wayctf wad through a nodesbuilder (I tried ZDBSP), and it loads. Maybe I still had node compression enabled when I compiled my end of the data. With t ...
  Topic: ZDS #75 - MUCH DUTCH!
Exl

Replies: 14
Views: 13758

PostForum: ZDaemon Sessions   Posted: Tue Feb 10, 2009 5:46 pm   Subject: ZDS #75 - MUCH DUTCH!
Woo thank you very much worst!
  Topic: a question about railguns
Exl

Replies: 17
Views: 8840

PostForum: Wad Editing   Posted: Mon Feb 09, 2009 9:35 pm   Subject: a question about railguns
Give that man a WAD editor!

I mean, what you really need is a WAD editor, that can edit WAD files, and insert the DEHACKED file. For example XWE (http://www.doomworld.com/xwe)
  Topic: ZDS #75 - MUCH DUTCH!
Exl

Replies: 14
Views: 13758

PostForum: ZDaemon Sessions   Posted: Mon Feb 09, 2009 2:51 pm   Subject: ZDS #75 - MUCH DUTCH!
Holy shit you used notctf? You are insane Smile

...

Anyone have any demos?
 
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