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  Topic: TNS #317 - Doomworld Mega Project 2016 (Part I)
Evolution

Replies: 2
Views: 152

PostForum: Thursday Night Survival   Posted: Thu Sep 07, 2017 12:10 am   Subject: TNS #317 - Doomworld Mega Project 2016 (Part I)
http://i.imgur.com/V8A6Jqz.png

Ready for a fun one? Released in January, this megawad contains 50 maps from many authors. Not all maps are playable in ZDaemon, so we'll roll with the plenty that ar ...
  Topic: TNS #314 - TNS sexennium: Kama Sutra
Evolution

Replies: 4
Views: 199

PostForum: Thursday Night Survival   Posted: Thu Aug 17, 2017 9:26 pm   Subject: TNS #314 - TNS sexennium: Kama Sutra
Nice !!! KD check your PMs and DMs I've slid into. I'm near SK border 40km from your city son! Been canoeing in groups, or canoe capsized three times due to excellent incompetence. Lost my flip flop t ...
  Topic: TNS #310 - Journey to Hell (Part II)
Evolution

Replies: 4
Views: 299

PostForum: Thursday Night Survival   Posted: Thu Jul 20, 2017 11:38 pm   Subject: TNS #310 - Journey to Hell (Part II)
It's just the standard one session from 19:00 GMT that runs through the night!
  Topic: TNS #306 - The Great Bicycle Mystery 2.0 [Part I]
Evolution

Replies: 3
Views: 385

PostForum: Thursday Night Survival   Posted: Mon Jun 19, 2017 10:17 pm   Subject: TNS #306 - The Great Bicycle Mystery 2.0 [Part I]
http://i.imgur.com/CqJPcAL.png

The Great Bicycle Mystery 2.0 is a 32 level journey created by the great minds: TheCupboard & worst-vd-plas 'that will take you to the lowest pits of hell to the ...
  Topic: Particle Fountains cause rogue particles to appear nearby
Evolution

Replies: 3
Views: 1409

PostForum: Unconfirmed Bugs   Posted: Fri Jun 02, 2017 2:04 pm   Subject: Particle Fountains cause rogue particles to appear nearby
Nice find mate. I noticed it more and more in FFA with people using RL. (Reset my cfg so trails were back on). Explains why it appears to be new. I would have never thought to try capped fps again, ts ...
  Topic: ZDaemon configuration for Doom Builder 2
Evolution

Replies: 46
Views: 17001

PostForum: Wad Editing   Posted: Wed Feb 15, 2017 8:37 am   Subject: ZDaemon configuration for Doom Builder 2
Bingo! Thanks Krawa/ZZYZX.
  Topic: QZDoom software renderer for ZDaemon
Evolution

Replies: 6
Views: 1209

PostForum: Pending Requests   Posted: Tue Jan 24, 2017 9:55 pm   Subject: QZDoom software renderer for ZDaemon
In my dreams: this and multicore SSAA support Razz
  Topic: anti-aliasing super slow with 4690k + geforce 1070
Evolution

Replies: 2
Views: 770

PostForum: ZDaemon Help & Chatter   Posted: Tue Jan 10, 2017 8:54 pm   Subject: anti-aliasing super slow with 4690k + geforce 1070
Regarding SSAA: It's not yet optimized to make use of more than one CPU core. I hope it will eventually, because even 2x makes the game look incredible.
  Topic: Merry Christmas Folks!
Evolution

Replies: 4
Views: 583

PostForum: General Offtopic Chat   Posted: Sun Dec 25, 2016 3:01 pm   Subject: Merry Christmas Folks!
Merry Christmas doomers
  Topic: Euro Old School Open Tournament Xmas 2016
Evolution

Replies: 3
Views: 3115

PostForum: European Tournaments   Posted: Sun Dec 18, 2016 9:02 pm   Subject: Euro Old School Open Tournament Xmas 2016
Finally, I've set this up so games can now be played. Sorry about delays. by-Zero tells me the L@P server isn't working for whatever reason so I've replaced it with |AA| Official Euro Open Tourney Xma ...
  Topic: Wad Suggestions
Evolution

Replies: 46
Views: 17383

PostForum: Frag Your Brains Out   Posted: Sun Dec 11, 2016 9:06 pm   Subject: Wad Suggestions
TDM soon, yeah?
  Topic: TNS: Behind the Scenes
Evolution

Replies: 1
Views: 42030

PostForum: Thursday Night Survival   Posted: Sat Dec 10, 2016 10:08 pm   Subject: TNS: Behind the Scenes
Just seen this! we will have to do something like this soon, possibly over discord
  Topic: International Team Deathmatch Tourney November 2016
Evolution

Replies: 8
Views: 3628

PostForum: USA Tournaments   Posted: Wed Nov 30, 2016 11:31 pm   Subject: International Team Deathmatch Tourney November 2016
Hi, we lost two clowns that registered and there may be hopes of more sign-ups. I'm off to Berlin tomorrow for a week so I'll put this on hold for now - we'll call it a xmas tourney - I'm fine with it ...
  Topic: TNS #276 - UAC SUPER ULTRA MEGA
Evolution

Replies: 5
Views: 1339

PostForum: Thursday Night Survival   Posted: Sat Nov 26, 2016 3:45 pm   Subject: TNS #276 - UAC SUPER ULTRA MEGA
Nice stats, first blood taking longer to come after each rota. UberGewei's derp with the demon was something special though..
  Topic: Show your face!
Evolution

Replies: 3
Views: 703

PostForum: Thursday Night Survival   Posted: Sat Nov 26, 2016 1:57 am   Subject: Show your face!
June '15 Pasty and scrawny me, hungover in NL waiting forever for a bus to our camping site: http://imgur.com/1MMvFmT

Nov '15 or around, Halls Fell/Blencathra (we didn't go the easy way) : http://i ...
  Topic: TNS #276 - UAC SUPER ULTRA MEGA
Evolution

Replies: 5
Views: 1339

PostForum: Thursday Night Survival   Posted: Wed Nov 23, 2016 10:58 pm   Subject: TNS #276 - UAC SUPER ULTRA MEGA
http://imgur.com/tEAT3Gd.png

Another November, Another bout of UAC Ultra. This wad is a personal favourite, and it's been just over 2 years since we ran it so I was itching for an excuse to re-rewi ...
  Topic: Euro Old School Open Tournament Xmas 2016
Evolution

Replies: 3
Views: 3115

PostForum: European Tournaments   Posted: Mon Nov 21, 2016 3:18 pm   Subject: Euro Old School Open Tournament Xmas 2016
Bit late, life stuff.

[url=http://tournaments.zdaemon.org/bracket.php?tourney_no=54]BRACKETS

the-hero and ourboss removed as they haven't logged on in the last 20 days
  Topic: International Team Deathmatch Tourney November 2016
Evolution

Replies: 8
Views: 3628

PostForum: USA Tournaments   Posted: Fri Nov 18, 2016 12:07 am   Subject: International Team Deathmatch Tourney November 2016
[url=http://tournaments.zdaemon.org/bracket.php?tourney_no=56]BRACKETS ARE UP
  Topic: ZDaemon configuration for Doom Builder 2
Evolution

Replies: 46
Views: 17001

PostForum: Wad Editing   Posted: Thu Nov 17, 2016 2:32 pm   Subject: ZDaemon configuration for Doom Builder 2
Has anybody made a ZDaemon cfg for GZDoom Builder?

Edit: It's almost working, but only for creating new maps. Spits out some errors but shows all zdaemon things. I'm working on a wad that uses hexe ...
  Topic: [Rendering] Support for ZDoom extended NODES
Evolution

Replies: 5
Views: 1066

PostForum: Pending Requests   Posted: Sun Nov 06, 2016 10:51 pm   Subject: [Rendering] Support for ZDoom extended NODES
Apparently this is a thorn in TNS admin's side in choosing what packs to run every week. I'd like to see it implemented too.
 
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