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  Topic: Team-specific damage
BestOfTheWorst

Replies: 7
Views: 1887

PostForum: Pending Requests   Posted: Tue Mar 12, 2013 11:51 am   Subject: Team-specific damage
This suggestion is missing something kinda vital in order for the suggested properties to work at all.. Razz

A way to specify what team non-player actors belong to.
  Topic: [ACS] LineId argument support for some polyobject specials.
BestOfTheWorst

Replies: 1
Views: 2745

PostForum: Implemented Requests   Posted: Sat Feb 23, 2013 8:30 pm   Subject: [ACS] LineId argument support for some polyobject specials.
Implemented for the upcoming version.
  Topic: TNS #79 - Hellbound Demo [Now Part I]
BestOfTheWorst

Replies: 5
Views: 1969

PostForum: Thursday Night Survival   Posted: Tue Feb 12, 2013 11:17 pm   Subject: TNS #79 - Hellbound Demo [Now Part I]
http://i.imgur.com/7mcHSNu.png

Aus session: 19:00 AEST (that's 09:00 GMT)
Euro session: 19:00 GMT (that's 14:00 EST)
US session: 19:00 EST (that's 00:00 GMT)

NOTE:

Servers: - Germany, Eur ...
  Topic: HudMessage to support displaying images
BestOfTheWorst

Replies: 4
Views: 2274

PostForum: Pending Requests   Posted: Tue Jan 22, 2013 3:52 pm   Subject: HudMessage to support displaying images
What kind of palette were you using? You can only display colors of the current game, so it would be best to use the doom palette as a base if you are making the graphic for doom.

Here's an example ...
  Topic: ThrustThing to support TID parameter
BestOfTheWorst

Replies: 4
Views: 1781

PostForum: Implemented Requests   Posted: Mon Jan 21, 2013 10:37 pm   Subject: ThrustThing to support TID parameter
for the sake of backwards compatibility, it might be better to not touch the OS thrust.
  Topic: HudMessage to support displaying images
BestOfTheWorst

Replies: 4
Views: 2274

PostForum: Pending Requests   Posted: Mon Jan 21, 2013 10:33 pm   Subject: HudMessage to support displaying images
Actually HudMessage already supports displaying images with SetFont.

But you can't use just any graphic lump with it, and rather you have to convert your graphics to custom BIGFONT format lumps. (t ...
  Topic: Saving the game & Enter scripts
BestOfTheWorst

Replies: 2
Views: 2301

PostForum: Fixed Bugs   Posted: Mon Aug 20, 2012 9:09 pm   Subject: Saving the game & Enter scripts
82. A script's font could crash the game when saving. Fixed.
  Topic: Help with textures
BestOfTheWorst

Replies: 4
Views: 1918

PostForum: ZDaemon Help & Chatter   Posted: Sat Aug 18, 2012 5:48 am   Subject: Help with textures
Your TEXTURE1 and PNAMES lumps need to include the original iwad textures.

This can be done easily in SLADE3:
First delete the existing TEXTURE1 and PNAMES lumps. (better if you dont have any hand ...
  Topic: Dehacked Railgun Info
BestOfTheWorst

Replies: 12
Views: 3885

PostForum: Wad Editing   Posted: Sat Aug 18, 2012 5:14 am   Subject: Dehacked Railgun Info
You have to kill me too, for that to happen Razz
  Topic: Dehacked Railgun Info
BestOfTheWorst

Replies: 12
Views: 3885

PostForum: Wad Editing   Posted: Fri Aug 17, 2012 7:06 pm   Subject: Dehacked Railgun Info
I see that there is a new hard-coded railgun in the 1.09 release.

So what dehacked states does it use? Surely modders must be able to change the railgun's behavior through a dehacked lump...
The ...
  Topic: TNS #53 - Hellcore (Part I)
BestOfTheWorst

Replies: 5
Views: 2914

PostForum: Thursday Night Survival   Posted: Thu Aug 16, 2012 2:12 am   Subject: TNS #53 - Hellcore (Part I)
http://i.imgur.com/AmLG3.png

Hellcore is a 32-level megawad with a production time of nine years (1995-2004) ranging several mapping eras. As a result the maps are varied in gameplay, architecture ...
  Topic: ZOMG!!!!!1111 Racing Mod!
BestOfTheWorst

Replies: 64
Views: 19731

PostForum: Wad Editing   Posted: Sun Jul 29, 2012 8:41 pm   Subject: ZOMG!!!!!1111 Racing Mod!
I'm particularly wondering how to set up a "lap" variable for each player. I could base it on some sort of inventory thing like ammo I guess.
Nonono, you are thinking way too hacky there.. ...
  Topic: ZOMG!!!!!1111 Racing Mod!
BestOfTheWorst

Replies: 64
Views: 19731

PostForum: Wad Editing   Posted: Sun Jul 29, 2012 7:33 pm   Subject: ZOMG!!!!!1111 Racing Mod!
Keycards were just the best way to display the number of laps completed on-screen - up until b28 got here.
Yep, but now it can be better done with ACS and hudmessages.

I was under the impression t ...
  Topic: A little Hexen LANGUAGE support
BestOfTheWorst

Replies: 2
Views: 1601

PostForum: Implemented Requests   Posted: Sun Jul 29, 2012 2:37 pm   Subject: A little Hexen LANGUAGE support
The keywords should work in b28.
  Topic: MAPINFO: servers lock up when told to show episode end text
BestOfTheWorst

Replies: 6
Views: 4783

PostForum: Fixed Bugs   Posted: Sun Jul 29, 2012 2:33 pm   Subject: MAPINFO: servers lock up when told to show episode end text
This has been resolved in b28.
  Topic: King of the Hill
BestOfTheWorst

Replies: 73
Views: 14035

PostForum: Wad Editing   Posted: Sun Jul 29, 2012 2:31 pm   Subject: King of the Hill
pics

That certainly looks interesting Razz
  Topic: ZOMG!!!!!1111 Racing Mod!
BestOfTheWorst

Replies: 64
Views: 19731

PostForum: Wad Editing   Posted: Sun Jul 29, 2012 2:21 pm   Subject: ZOMG!!!!!1111 Racing Mod!
Cool work on this, looks like the best racing mod i've seen so far Smile

Some feedback on maps:

Map01 - Blood Pipes
This one has a rather simple and small layout, but I think that's just fine for ...
  Topic: TNS #49 - Demonfear
BestOfTheWorst

Replies: 2
Views: 1612

PostForum: Thursday Night Survival   Posted: Thu Jul 19, 2012 1:43 am   Subject: TNS #49 - Demonfear
http://i.imgur.com/hObyy.png

This week we have 2x Monster Damage and Fast Monsters will be on from the start! Exclamation


DMFLAGS: Skill: Ultra Violence
PWADs: Maps: 01-32 (no maplist)
Lives: 1
P ...
  Topic: TNS #48 - The Rebirth
BestOfTheWorst

Replies: 1
Views: 1638

PostForum: Thursday Night Survival   Posted: Wed Jul 11, 2012 9:56 pm   Subject: TNS #48 - The Rebirth
http://i.imgur.com/7ZGNS.png

This week we have an awesome megawad from 2003 that has been earlierly ran on 2x Monster Damage will be on from the start to keep it challenging enough for TNS crowds. ...
  Topic: Euro New School Tourney June 2012
BestOfTheWorst

Replies: 41
Views: 15250

PostForum: European Tournaments   Posted: Sun Jul 08, 2012 4:29 am   Subject: Euro New School Tourney June 2012
ggs, that was a nice match :)

of course he didn't expect my secret weapon... FALLING TO DEATH!
Damnit, I guess this is what I get for laughing at Oxyde falling to death in my previous game :P
 
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