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  Topic: Valiant: ZDaemon edition
Aeyesx

Replies: 3
Views: 1864

PostForum: Wad Editing   Posted: Sun Apr 22, 2018 2:04 pm   Subject: Valiant: ZDaemon edition
Giving out V1.0 - Beta.

News are mentioned in a changelog. I consider it as a step forward that was necessary but sacrafices have been made.
  Topic: Old Zdaemon SSG (ZDoom PRNG)
Aeyesx

Replies: 3
Views: 107

PostForum: Pending Requests   Posted: Sun Apr 22, 2018 11:46 am   Subject: Old Zdaemon SSG (ZDoom PRNG)
I gotta pardon myself I wrote a nonsense previously.

I searched thru various versions but couldn't really tell how the RNG differ. The changelog does not mention it. Obviously the code was differen ...
  Topic: Old Zdaemon SSG (ZDoom PRNG)
Aeyesx

Replies: 3
Views: 107

PostForum: Pending Requests   Posted: Thu Apr 19, 2018 12:32 pm   Subject: Old Zdaemon SSG (ZDoom PRNG)
The only change seems to be related to the way RNG works. Well... why?

< removed >

The RNG should be, in theory as random as it can be. I found that much more object's do use this RND for ...
  Topic: Watch me Struggle: Attempting to use Old DOOM Map Editors!
Aeyesx

Replies: 3
Views: 99

PostForum: General Offtopic Chat   Posted: Thu Apr 19, 2018 9:57 am   Subject: Watch me Struggle: Attempting to use Old DOOM Map Editors!
I have spend a lot of time in WadAuthor. It was a great editor back then, but it was suffering from crashes (even DB still does today hah) and was paid. You could have trie doom builder 1 also hehe, n ...
  Topic: [ACS] Sector_SetDamage cannot specify damage type
Aeyesx

Replies: 0
Views: 51

PostForum: Pending Requests   Posted: Sat Apr 14, 2018 9:01 pm   Subject: [ACS] Sector_SetDamage cannot specify damage type
Hi,

This reguest is plainly about this function.
4:interval and 5: Leaky aren't implemented.
and the parameter 3:mod is used to specifiy damage type and corresponding message. For example you wan ...
  Topic: Fixed doom colormap
Aeyesx

Replies: 1
Views: 89

PostForum: Wad Editing   Posted: Fri Apr 13, 2018 1:12 pm   Subject: Fixed doom colormap
I am using a lot of translucent objects so I wondered if I could use some trickery or just gain some render performance boost by using TINTMAP or TRANMAP. Developers say that it was simply abandoned a ...
  Topic: Problems running ZDaemon in Wine (Linux)?
Aeyesx

Replies: 4
Views: 4873

PostForum: ZDaemon Help & Chatter   Posted: Tue Apr 10, 2018 11:46 pm   Subject: Problems running ZDaemon in Wine (Linux)?
Currently it works well in latest Wine without any issues. (except czech keyboard layout)
  Topic: Fixed doom colormap
Aeyesx

Replies: 1
Views: 89

PostForum: Wad Editing   Posted: Sat Apr 07, 2018 11:55 pm   Subject: Fixed doom colormap
Hi,
Posting fixed doom colormap. I created my own one but because i was not first one I'll post Marisa Kirisame's original result because I believe he spend more time thinking about it.

What's wro ...
  Topic: support for highcolor or truecolor modes
Aeyesx

Replies: 7
Views: 2808

PostForum: Wishlist   Posted: Sat Apr 07, 2018 3:55 pm   Subject: support for highcolor or truecolor modes
All we really need is this guys.

Colormap
http://aeyesi.eu/dehsupp/1.png

Truecolor

http://aeyesi.eu/dehsupp/2.png
  Topic: [Sound] Ambient sounds - Fade distance support
Aeyesx

Replies: 0
Views: 102

PostForum: Pending Requests   Posted: Sat Mar 31, 2018 6:39 pm   Subject: [Sound] Ambient sounds - Fade distance support
Hi,
I'd like to reguest a feature from zdoom that comes from zdoom (perhaps hexen) and its bassicaly parameter for ambient sounds - fading distance. Default one is huge radius (1200?) units and thats ...
  Topic: [DEH] A_RandomJump do not work online.
Aeyesx

Replies: 2
Views: 1402

PostForum: Unconfirmed Bugs   Posted: Wed Mar 28, 2018 7:15 pm   Subject: [DEH] A_RandomJump do not work online.
Yeh,
It would be nice to have it fixed. I just hit this wall too Rolling Eyes
  Topic: Single player launcher can't load wads with dots
Aeyesx

Replies: 3
Views: 154

PostForum: Fixed Bugs   Posted: Thu Mar 22, 2018 10:47 am   Subject: Single player launcher can't load wads with dots
... perhaps .... you should not use the dot?
  Topic: Simplistic obituaries [upd8ed m8]
Aeyesx

Replies: 1
Views: 1446

PostForum: Wad Editing   Posted: Tue Mar 20, 2018 5:49 pm   Subject: Simplistic obituaries [upd8ed m8]
Nice, handy.
  Topic: Slade 3.1.0 - from beta to release
Aeyesx

Replies: 21
Views: 9534

PostForum: Wad Editing   Posted: Tue Mar 20, 2018 4:36 pm   Subject: Slade 3.1.0 - from beta to release
Yo krawa, you forgot new Slade came out Razz
  Topic: Support for SNDINFO attenuation
Aeyesx

Replies: 4
Views: 2010

PostForum: Pending Requests   Posted: Sun Mar 18, 2018 8:14 pm   Subject: Support for SNDINFO attenuation
From d_dehacked.cpp in 1.06 source:

// The only remotely useful thing Dehacked sound patches could do
// was change where the sound's name was stored. Since there is no
// real benefit to doing t ...
  Topic: SpectatorSpot thing
Aeyesx

Replies: 12
Views: 3479

PostForum: Rejected Requests   Posted: Sun Mar 18, 2018 7:52 pm   Subject: SpectatorSpot thing
Perhaps the spectator should be teleported when he enters teleport sector like players?
  Topic: Support for multi-core software rendering
Aeyesx

Replies: 3
Views: 234

PostForum: Wishlist   Posted: Sun Mar 18, 2018 1:37 pm   Subject: Support for multi-core software rendering
Well I am running 4K (mostly toke it because of mapping) so any enhancement is a good idea.
(also scaling is becoming a must have, since the radar for example becames a tiny square you don't even not ...
  Topic: Support for multi-core software rendering
Aeyesx

Replies: 3
Views: 234

PostForum: Wishlist   Posted: Sun Mar 18, 2018 11:59 am   Subject: Support for multi-core software rendering
Cool idea, but will that even work?
Having 4 threads to render 1 picture... hmm
That would be somewhat hacky

anyway some posts from random discussion on doom world.
https://www.doomworld.com/fo ...
  Topic: ZDaemon 1.10.01 - now available
Aeyesx

Replies: 5
Views: 395

PostForum: ZDaemon Help & Chatter   Posted: Thu Mar 15, 2018 10:42 am   Subject: ZDaemon 1.10.01 - now available
ZDaemon 1.10.01 release. This is a server-only update, refer to post 1.

There is a topic typpo "ZDaemom", but yeah cool n epic!
  Topic: ZDaemon actor editing - DeHackEd
Aeyesx

Replies: 0
Views: 223

PostForum: Wad Editing   Posted: Wed Mar 14, 2018 10:53 pm   Subject: ZDaemon actor editing - DeHackEd
ZDaemon actor editing guide
Hi! If you're looking for a way to edit/add actors (weapons,monsters, items)
this the right topic you're looking for. As you may realize, ZDaemon was based of
ZDoom 1.2 ...
 
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