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  Topic: ZDaemon community DehSUPP
Aeyesx

Replies: 0
Views: 32

PostForum: Wad Editing   Posted: Wed Feb 21, 2018 1:15 pm   Subject: ZDaemon community DehSUPP
Hello everybody!

So far this is a very poor draft topic that I will further edit,
excuse grammar for now :3 its kinda a placeholder for now written from head, I will gather correct informations a ...
  Topic: [Netcode] PolyObject desync
Aeyesx

Replies: 0
Views: 43

PostForum: Unconfirmed Bugs   Posted: Tue Feb 20, 2018 2:46 pm   Subject: [Netcode] PolyObject desync
Hello,

There is a polyobject desync in multiplayer game.
When you rotate cuboic sector, it randomly shows incorrect positions even tho hitboxes work correctly.

test wad:
https://drive.google.c ...
  Topic: [Render] Old vanilla doom quirk - patch submit
Aeyesx

Replies: 0
Views: 100

PostForum: Unconfirmed Bugs   Posted: Sat Feb 17, 2018 5:33 pm   Subject: [Render] Old vanilla doom quirk - patch submit
Hello,
I'd like to submit a self-made patch we compiled with noncom based on the 1.06 source purely made for zdaemon. This has been patched among many other ports and its for a good reason.

What i ...
  Topic: Problem with dehacked/terrain sounds
Aeyesx

Replies: 6
Views: 2584

PostForum: Unconfirmed Bugs   Posted: Sat Feb 17, 2018 4:22 pm   Subject: Problem with dehacked/terrain sounds
Oh I realized what is going on there... Those states are like client side only i pressume. Back in the day I made similiar test wad with Kilgore and bassicaly we found out that the Spectator was also ...
  Topic: [Sound] Sounds defined in SNDSEQ doesn't play online
Aeyesx

Replies: 2
Views: 101

PostForum: Fixed Bugs   Posted: Sat Feb 17, 2018 4:05 pm   Subject: [Sound] Sounds defined in SNDSEQ doesn't play online
Well that was hella quick Smile
Thanks Kilgore aswell.
  Topic: [Sound] Sounds defined in SNDSEQ doesn't play online
Aeyesx

Replies: 2
Views: 101

PostForum: Fixed Bugs   Posted: Fri Feb 16, 2018 3:08 pm   Subject: [Sound] Sounds defined in SNDSEQ doesn't play online
Hello,
As title says,
Sounds defined in SNDSEQ doesn't play online, this is used
in elevators, comes from hexen i presume.
Its an old thing but the topic seems to faded in past.
Most likely miss ...
  Topic: Problem with dehacked/terrain sounds
Aeyesx

Replies: 6
Views: 2584

PostForum: Unconfirmed Bugs   Posted: Tue Feb 13, 2018 9:02 pm   Subject: Re: Problem with dehacked/terrain sounds
Terrain sounds do play, there's no problem with that (try A_Spawn on an enemy for example, or spawn something through ACS). The problem you mention happens because A_Spawn doesn't work on player state ...
  Topic: Dehacked Spawn desync in online mode
Aeyesx

Replies: 9
Views: 2352

PostForum: Confirmed Bugs   Posted: Tue Feb 13, 2018 8:30 pm   Subject: Dehacked Spawn desync in online mode
Actually I still have the original test-wad, because i keep archiving stuff.
The bug is still present in 1.10 B09.

I have recorded a video so you can clearly see the issue.
https://www.youtube.co ...
  Topic: [1.10] particle fountain uncapped fps
Aeyesx

Replies: 2
Views: 1385

PostForum: Confirmed Bugs   Posted: Tue Feb 13, 2018 8:12 pm   Subject: [1.10] particle fountain uncapped fps
I have recorded a video of the fountain particles

https://www.youtube.com/watch?v=218g73I3ijI&feature=youtu.be
  Topic: [1.10] Wierd juddering
Aeyesx

Replies: 5
Views: 2054

PostForum: Confirmed Bugs   Posted: Tue Feb 13, 2018 7:47 pm   Subject: [1.10] Wierd juddering
Hello,
I have recorded some RAW footage with audio description.

I couldn't upload such video on youtube given the high compression completely masks the jittering effect.

Please download the RAW ...
  Topic: Problems running ZDaemon in Wine (Linux)?
Aeyesx

Replies: 3
Views: 4723

PostForum: ZDaemon Help & Chatter   Posted: Sat Feb 03, 2018 12:05 pm   Subject: Problems running ZDaemon in Wine (Linux)?
There is not, were kinda stuck in here.
Ask @Lyfe on IRC
  Topic: Happy New Year 2018
Aeyesx

Replies: 1
Views: 119

PostForum: General Offtopic Chat   Posted: Mon Jan 08, 2018 10:55 am   Subject: Happy New Year 2018
Finish school,
Start modding for ZD again
  Topic: Github?
Aeyesx

Replies: 5
Views: 678

PostForum: ZDaemon Development   Posted: Tue Jan 02, 2018 10:17 pm   Subject: Github?
hehe usualy AF-Domains does I think
  Topic: THUNDER DOOM II V01
Aeyesx

Replies: 21
Views: 1485

PostForum: Wad Editing   Posted: Sun Dec 24, 2017 1:52 pm   Subject: THUNDER DOOM II V01
What do u mean?
  Topic: THUNDER DOOM II V01
Aeyesx

Replies: 21
Views: 1485

PostForum: Wad Editing   Posted: Wed Dec 20, 2017 11:27 pm   Subject: THUNDER DOOM II V01
omg omg omg omg
  Topic: PixelCon November 2017 with John Romero
Aeyesx

Replies: 15
Views: 662

PostForum: General Offtopic Chat   Posted: Sat Nov 25, 2017 9:46 pm   Subject: PixelCon November 2017 with John Romero
I got signed PS1 Doom CD, and two posters
  Topic: DMFLAG for enabling\disabling chasecam
Aeyesx

Replies: 3
Views: 298

PostForum: Implemented Requests   Posted: Wed Nov 15, 2017 5:16 pm   Subject: DMFLAG for enabling\disabling chasecam
There already is
  Topic: PixelCon November 2017 with John Romero
Aeyesx

Replies: 15
Views: 662

PostForum: General Offtopic Chat   Posted: Sat Nov 11, 2017 12:02 pm   Subject: PixelCon November 2017 with John Romero
Who cares Memfis about port,
Its 120 mins until the even starts, and ure nowhere, doomer went home beign sick,
And I am the only one ready to challenge romero...

That sucks guy, hoped to see som ...
  Topic: THUNDER DOOM II V01
Aeyesx

Replies: 21
Views: 1485

PostForum: Wad Editing   Posted: Mon Sep 04, 2017 6:54 pm   Subject: THUNDER DOOM II V01
I modified your topics,
Even with 4K display I was unable to see the whole page.
Please scale images to 640x480 or make them somehow fit Smile
I mean people don't like it generally... especially on ph ...
  Topic: AMD graphic crash D3DERR_OUTOFVIDEOMEMORY
Aeyesx

Replies: 3
Views: 432

PostForum: ZDaemon Help & Chatter   Posted: Mon Sep 04, 2017 6:49 pm   Subject: AMD graphic crash D3DERR_OUTOFVIDEOMEMORY
Ow my gosh... it really did! Thats awesome! Even the FPS is higher, who are we thankfull to?
 
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